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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_a_player_hammer.inc
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10 days
Demo matches
LagoLunatic
2026-05-29
Update all code to use the new enum formats
LagoLunatic
2026-05-21
d_a_player_main cleanup and some demo matches (#1016)
LagoLunatic
2026-05-09
Demo work (#984)
LagoLunatic
2026-05-08
Document some more enum value names
LagoLunatic
2026-05-01
d_a_player - Add cut type enum (#966)
123456789758
2026-03-31
Add default arguments to anm init functions to simplify calls
LagoLunatic
2026-03-20
Replace particle enums with official names
LagoLunatic
2025-12-10
Fix HIO load issues for d_a_player_main
LagoLunatic
2025-08-20
Use precompiled headers, fix weak data issues
LagoLunatic
2025-06-15
d_a_player_main cleanup and inlines
LagoLunatic
2025-06-13
Misc demo matches
LagoLunatic
2025-05-21
G_CM3D_F_INF
LagoLunatic
2025-05-07
player_crawl and player_hammer 100%, misc player cleanup
LagoLunatic
2025-05-07
d_a_player_main - 96% matching (#750)
123456789758
2025-04-14
d_a_player_main - 48% Matching. (#739)
123456789758
2025-04-11
Added enum for Link's movement direction
LagoLunatic
2025-04-01
Return cleanup
LagoLunatic
2025-04-01
Cleanup
LagoLunatic
2025-04-01
d_a_player_hammer.inc - Almost all matching except floats. (#727)
123456789758
2024-01-16
d_a_player_main
LagoLunatic
2023-11-19
player_main work, player_ship start
LagoLunatic
2023-10-23
Rename d_a_player_link.h -> d_a_player_main.h
LagoLunatic
2023-10-23
Fill in Link's proc tables
LagoLunatic
2023-09-16
Split player functions into appropriate .inc files (#47)
fig02