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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_a_player_hook.inc
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2026-05-29
Update all code to use the new enum formats
LagoLunatic
2026-05-26
Process profiles and enums cleanup (#1031)
LagoLunatic
2026-05-21
d_a_player_main cleanup and some demo matches (#1016)
LagoLunatic
2026-03-31
Add default arguments to anm init functions to simplify calls
LagoLunatic
2025-12-10
Fix HIO load issues for d_a_player_main
LagoLunatic
2025-08-20
Use precompiled headers, fix weak data issues
LagoLunatic
2025-06-15
d_a_player_main cleanup and inlines
LagoLunatic
2025-04-29
Improve compiler compatibility (#743)
Jcw87
2025-04-20
Add an enum for action button icon status
LagoLunatic
2025-04-11
Added enum for Link's movement direction
LagoLunatic
2025-04-01
hookshot and player_hook cleanup, inlines
LagoLunatic
2025-04-01
Return cleanup
LagoLunatic
2025-04-01
Cleanup
LagoLunatic
2025-03-31
d_a_player_hook.inc - All matching except floats. (#724)
123456789758
2024-10-19
cleanup daPy_sightPacket_c inlines, match setHookshotSight
LagoLunatic
2024-10-19
First Person Item Procs (#680)
SuperDude88
2024-07-12
Add fpc_ProcID type and use it for all process IDs
LagoLunatic
2024-03-11
Add uint typedef
LagoLunatic
2024-01-16
d_a_player_main
LagoLunatic
2023-11-19
player_main work, player_ship start
LagoLunatic
2023-11-19
d_a_player_food start
LagoLunatic
2023-10-23
Rename d_a_player_link.h -> d_a_player_main.h
LagoLunatic
2023-10-23
Fill in Link's proc tables
LagoLunatic
2023-10-17
Clean up d_a_player_main function signatures
LagoLunatic
2023-09-16
Split player functions into appropriate .inc files (#47)
fig02