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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_a_player_npc.cpp
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2026-05-28
Match 3 more d_a_tn funcs, clean up some inlines
LagoLunatic
2026-05-26
Process profiles and enums cleanup (#1031)
LagoLunatic
2026-05-09
Demo work (#984)
LagoLunatic
2025-08-20
Use precompiled headers, fix weak data issues
LagoLunatic
2025-05-21
G_CM3D_F_INF
LagoLunatic
2025-05-07
player_crawl and player_hammer 100%, misc player cleanup
LagoLunatic
2025-04-13
d_stage cleanup
LagoLunatic
2025-03-06
C_BG_MIN_HEIGHT, C_BG_MAX_HEIGHT
LagoLunatic
2024-08-07
Move abs and fabsf to std namespace
LagoLunatic
2024-06-22
Use NULL macro in asserts, fix NULL macro to match
LagoLunatic
2024-04-02
misc work and cleanup
LagoLunatic
2024-03-18
d_a_player_npc OK, d_a_npc_os 100% except weakfunc order
LagoLunatic
2024-03-11
minor inline cleanup
LagoLunatic
2024-03-08
rename fopAc_ac_c member vars to match TP decomp
LagoLunatic
2024-02-02
Realmatch dComIfGp_event_runCheck inline
LagoLunatic
2024-01-16
Rename actor orig->home and next->old
LagoLunatic
2023-12-08
add default params to a lot more functions
LagoLunatic
2023-11-01
Remove unnecessary d_com_inf_game.h include from player header
LagoLunatic
2023-11-01
fix daPy_npc_c::setRestart regression
LagoLunatic
2023-10-31
Fakematch a func in d_a_player_npc
LagoLunatic
2023-10-15
Add attention flags enum, use enums in more places
LagoLunatic
2023-10-09
d_bg_s_acch 70%
LagoLunatic
2023-10-08
d_a_player_npc 98%
LagoLunatic
2023-09-10
Import project
Luke Street