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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_a_player_weapon.inc
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2026-05-29
Update all code to use the new enum formats
LagoLunatic
2026-05-21
d_a_player_main cleanup and some demo matches (#1016)
LagoLunatic
2026-05-01
d_a_player - Add cut type enum (#966)
123456789758
2025-12-10
Fix HIO load issues for d_a_player_main
LagoLunatic
2025-08-26
boko closer to matching, various documentation, enum/inline/struct fixes
LagoLunatic
2025-08-20
Use precompiled headers, fix weak data issues
LagoLunatic
2025-08-12
Fix some version differences (#852)
LagoLunatic
2025-06-15
d_a_player_main cleanup and inlines
LagoLunatic
2025-04-16
player misc cleanup and various match fixes
LagoLunatic
2025-04-14
d_a_player_main - 48% Matching. (#739)
123456789758
2025-04-11
Added enum for Link's movement direction
LagoLunatic
2025-04-04
player_hang cleanup and fixes
LagoLunatic
2025-04-04
d_a_player_sword cleanup and small match fixes
LagoLunatic
2025-04-01
Cleanup
LagoLunatic
2025-04-01
d_a_player_weapon.inc - All matching except floats. (#730)
123456789758
2024-10-28
Clean up cc enums
Jasper St. Pierre
2024-02-12
d_a_player_main AtParam work
LagoLunatic
2023-11-19
player_main work, player_ship start
LagoLunatic
2023-10-23
Rename d_a_player_link.h -> d_a_player_main.h
LagoLunatic
2023-10-23
Fill in Link's proc tables
LagoLunatic
2023-09-16
Split player functions into appropriate .inc files (#47)
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