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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_a_spc_item01.cpp
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2026-05-26
Process profiles and enums cleanup (#1031)
LagoLunatic
2026-05-12
Player inlines and item enums
LagoLunatic
2026-05-07
Rename fopAcM_SetupActor to fopAcM_ct
LagoLunatic
2025-09-19
Added enums for all used event/tmp bits/regs (#893)
LagoLunatic
2025-08-20
Use precompiled headers, fix weak data issues
LagoLunatic
2025-08-03
Add extra brackets to collision src structs
LagoLunatic
2025-05-24
Demo matches (#767)
LagoLunatic
2025-05-21
Add enum for actor priority
LagoLunatic
2025-03-17
Add `cPhs_State` typedef and use it everywhere
LagoLunatic
2025-03-12
Work on d_a_bk, c_damagereaction
LagoLunatic
2025-01-17
Rename more item enums
LagoLunatic
2024-11-02
warning cleanup
LagoLunatic
2024-10-28
Clean up cc enums
Jasper St. Pierre
2024-05-07
some d_a_item doc from tp
TakaRikka
2024-04-22
Regenerate old actor profiles for consistency
LagoLunatic
2024-04-21
Generate all actor profiles and method tables
LagoLunatic
2024-04-16
add more default parameters for common funcs
LagoLunatic
2024-03-08
rename fopAc_ac_c member vars to match TP decomp
LagoLunatic
2024-02-26
misc cleanup
LagoLunatic
2024-02-25
Started cleaning up the itemNo enum
LagoLunatic
2024-02-10
d_a_spc_item01 OK
LagoLunatic
2024-02-10
d_a_spc_item01 minor cleanup
Jasper St. Pierre
2024-02-10
d_a_spc_item01 99%
Jasper St. Pierre
2024-02-10
Added Cylinder Geometry
Crain-32
2024-02-10
d_a_spc_item01 PR feedback
Crain-32
2024-02-10
d_a_spc_item01 work
Crain-32
2023-11-30
Add return type and static keyword to common actor static funcs
LagoLunatic
2023-11-24
Better defaults for create/delete/execute/draw/isdelete
LagoLunatic
2023-11-24
Automatically generate headers for all actors
LagoLunatic
2023-09-10
Import project
Luke Street