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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_a_switem.cpp
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2026-05-26
Process profiles and enums cleanup (#1031)
LagoLunatic
2026-05-07
Rename fopAcM_SetupActor to fopAcM_ct
LagoLunatic
2025-08-23
Add dolzel_rel.pch
LagoLunatic
2025-08-20
Use precompiled headers, fix weak data issues
LagoLunatic
2025-08-03
Add extra brackets to collision src structs
LagoLunatic
2025-05-21
Add enum for actor priority
LagoLunatic
2025-03-17
Add `cPhs_State` typedef and use it everywhere
LagoLunatic
2025-01-11
Add enums for items and disappears
LagoLunatic
2024-11-02
warning cleanup
LagoLunatic
2024-10-28
Clean up cc enums
Jasper St. Pierre
2024-07-12
Add fpc_ProcID type and use it for all process IDs
LagoLunatic
2024-05-06
d_a_bk work
LagoLunatic
2024-04-22
Regenerate old actor profiles for consistency
LagoLunatic
2024-03-11
Standardize process ID type to be uint
LagoLunatic
2024-03-08
rename fopAc_ac_c member vars to match TP decomp
LagoLunatic
2024-02-01
Clean up comments
LagoLunatic
2024-01-16
Rename actor orig->home and next->old
LagoLunatic
2023-12-22
more collision enums and inlines
LagoLunatic
2023-12-20
add c_cc_d and d_cc_d SPrm enums
LagoLunatic
2023-12-20
fix SrcGObjTg SPrm name in comments
LagoLunatic
2023-12-19
move placement new to MSL_C
Jcw87
2023-12-08
add default params to a lot more functions
LagoLunatic
2023-11-25
Finished porting all actor classes to headers
LagoLunatic
2023-11-10
d_a_swattack
Jasper St. Pierre
2023-10-27
d_a_switem OK
LagoLunatic
2023-09-10
Import project
Luke Street