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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_a_swtact.cpp
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2026-05-29
Update all code to use the new enum formats
LagoLunatic
2026-05-26
Process profiles and enums cleanup (#1031)
LagoLunatic
2026-05-07
Rename fopAcM_SetupActor to fopAcM_ct
LagoLunatic
2026-04-14
Misc demo matches (#952)
LagoLunatic
2025-08-23
Add dolzel_rel.pch
LagoLunatic
2025-08-20
Use precompiled headers, fix weak data issues
LagoLunatic
2025-07-15
Use named constants instead of literals in some places
LagoLunatic
2025-05-29
Document several more TU names (#770)
123456789758
2025-05-21
Add enum for actor priority
LagoLunatic
2025-03-17
Add `cPhs_State` typedef and use it everywhere
LagoLunatic
2024-10-08
agbsw0 cleanup, enums and var names
LagoLunatic
2024-06-22
Use NULL macro in asserts, fix NULL macro to match
LagoLunatic
2024-04-24
Started using resource enums for old actors
LagoLunatic
2024-04-22
Regenerate old actor profiles for consistency
LagoLunatic
2024-04-17
add static keyword in more places
LagoLunatic
2024-03-08
rename fopAc_ac_c member vars to match TP decomp
LagoLunatic
2024-01-08
misc actor cleanup
LagoLunatic
2023-12-28
start d_a_player_tact, add player status enums
LagoLunatic
2023-12-19
move placement new to MSL_C
Jcw87
2023-11-30
Add return type and static keyword to common actor static funcs
LagoLunatic
2023-11-25
Finished porting all actor classes to headers
LagoLunatic
2023-11-24
Remove fake inlines from fopAc_ac_c, add real inlines
LagoLunatic
2023-10-20
J3DJoint progress
LagoLunatic
2023-10-20
fix
Jasper St. Pierre
2023-10-20
d_a_swtact match
Jasper St. Pierre
2023-10-20
d_a_swtact 90%
Jasper St. Pierre
2023-09-10
Import project
Luke Street