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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_a_vrbox2.cpp
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2026-05-26
Process profiles and enums cleanup (#1031)
LagoLunatic
2026-05-07
Rename fopAcM_SetupActor to fopAcM_ct
LagoLunatic
2025-08-20
Use precompiled headers, fix weak data issues
LagoLunatic
2025-07-25
DEMO_SELECT
LagoLunatic
2025-05-30
More demo work
LagoLunatic
2025-05-21
Add enum for actor priority
LagoLunatic
2025-04-13
d_stage cleanup
LagoLunatic
2025-03-17
Add `cPhs_State` typedef and use it everywhere
LagoLunatic
2024-06-22
Use NULL macro in asserts, fix NULL macro to match
LagoLunatic
2024-04-22
Regenerate old actor profiles for consistency
LagoLunatic
2024-04-17
add static keyword in more places
LagoLunatic
2024-03-08
rename fopAc_ac_c member vars to match TP decomp
LagoLunatic
2024-01-14
fix zmode info
Jasper St. Pierre
2024-01-08
Fakematch J3DZModeInfo to fix ninja diff error
LagoLunatic
2024-01-08
d_a_vrbox2 OK
LagoLunatic
2024-01-04
Add save stage table, stage type, and event bit enums
LagoLunatic
2023-12-19
move placement new to MSL_C
Jcw87
2023-11-30
Add return type and static keyword to common actor static funcs
LagoLunatic
2023-11-25
Finished porting all actor classes to headers
LagoLunatic
2023-11-24
Begin moving existing actor class defs to headers
LagoLunatic
2023-11-12
misc cleanup
LagoLunatic
2023-11-05
Fix one regswap in vrbox2
LagoLunatic
2023-11-03
d_a_vrbox2 work
Jasper St. Pierre
2023-11-03
d_a_vrbox2 mostly
Jasper St. Pierre
2023-09-10
Import project
Luke Street