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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_door.cpp
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2026-05-29
Update all code to use the new enum formats
LagoLunatic
2026-03-31
Add default arguments to anm init functions to simplify calls
LagoLunatic
2026-03-20
Replace particle enums with official names
LagoLunatic
2025-09-19
Added enums for all used event/tmp bits/regs (#893)
LagoLunatic
2025-09-18
bpw partial cleanup, fix inline usage across several actors
LagoLunatic
2025-08-22
Remove a bunch of weak func order fakematches
LagoLunatic
2025-08-20
Use precompiled headers, fix weak data issues
LagoLunatic
2025-07-25
DEMO_SELECT
LagoLunatic
2025-07-25
d_a_door10 (#816)
Maide
2025-06-13
Misc demo matches
LagoLunatic
2025-06-04
Demo work (#786)
LagoLunatic
2025-05-30
More demo work
LagoLunatic
2025-04-19
More inlines
LagoLunatic
2025-03-18
Missed some spots where `cPhs_State` should be used
LagoLunatic
2025-03-17
Rename J3DFrameCtrl loop mode enum
LagoLunatic
2025-03-06
Populate particle IDs enum with placeholders and use them everywhere
LagoLunatic
2025-03-01
Implement dCom attention inlines
LagoLunatic
2024-06-30
d_door 100%, weak order not matching
LagoLunatic
2024-06-29
fix build
Jasper St. Pierre
2024-06-29
d_door work
Jasper St. Pierre
2024-06-28
d_door work
Jasper St. Pierre
2024-04-16
add more default parameters for common funcs
LagoLunatic
2024-03-11
minor inline cleanup
LagoLunatic
2024-03-08
rename fopAc_ac_c member vars to match TP decomp
LagoLunatic
2024-02-07
d_door work
Jasper St. Pierre
2024-01-16
Rename actor orig->home and next->old
LagoLunatic
2023-12-28
use enums in more places
LagoLunatic
2023-12-04
d_door start
LagoLunatic
2023-11-24
Remove a bunch of weak symbols from TUs
Jasper St. Pierre
2023-09-10
Import project
Luke Street