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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_event_manager.cpp
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2026-05-26
Process profiles and enums cleanup (#1031)
LagoLunatic
2026-03-31
Use dComIfGp_event_runCheck instead of dComIfGp_event_getMode, remove some fa...
LagoLunatic
2025-12-29
Make getEvent return a pointer instead of a reference, resolve tbox fakematch
LagoLunatic
2025-09-19
Added enums for all used event/tmp bits/regs (#893)
LagoLunatic
2025-09-17
Document EVNT spawn switch no
LagoLunatic
2025-09-14
Rename subtype to argument
LagoLunatic
2025-08-20
Use precompiled headers, fix weak data issues
LagoLunatic
2025-06-19
Various inline cleanup
LagoLunatic
2025-03-18
More return types, set up all dBgS_MoveBgActor subclasses
LagoLunatic
2025-03-12
Work on d_a_bk, c_damagereaction
LagoLunatic
2024-06-22
Use FALSE macro in asserts, remove JUT_PANIC macro
LagoLunatic
2024-04-18
clean up some inline parameters
LagoLunatic
2024-04-16
add more default parameters for common funcs
LagoLunatic
2024-03-11
minor inline cleanup
LagoLunatic
2024-03-08
rename fopAc_ac_c member vars to match TP decomp
LagoLunatic
2024-02-05
d_event_manager OK
LagoLunatic
2024-02-02
d_event OK
LagoLunatic
2024-02-01
Clean up comments
LagoLunatic
2024-01-23
d_event_manager 99%
LagoLunatic
2024-01-16
Rename actor orig->home and next->old
LagoLunatic
2024-01-06
d_event work
Jasper St. Pierre
2024-01-06
d_event work, build fix
Jasper St. Pierre
2024-01-04
Add save stage table, stage type, and event bit enums
LagoLunatic
2023-12-29
d_event_manager work
Jasper St. Pierre
2023-12-28
d_event work
Jasper St. Pierre
2023-12-15
Make some more TUs compile
Jcw87
2023-09-25
98% complete
Kristopher Early
2023-09-11
d_a_andsw2 OK
LagoLunatic
2023-09-10
Import project
Luke Street