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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_ky_thunder.cpp
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2026-05-29
Update all code to use the new enum formats
LagoLunatic
2026-05-26
Process profiles and enums cleanup (#1031)
LagoLunatic
2026-03-31
Add default arguments to anm init functions to simplify calls
LagoLunatic
2025-08-20
Use precompiled headers, fix weak data issues
LagoLunatic
2025-07-25
DEMO_SELECT
LagoLunatic
2025-05-28
Demo work
LagoLunatic
2025-04-16
Move remaining class definitions to headers
LagoLunatic
2025-03-17
Add `cPhs_State` typedef and use it everywhere
LagoLunatic
2025-03-17
Rename J3DFrameCtrl loop mode enum
LagoLunatic
2024-08-08
Move sqrtf to std:: namespace
LagoLunatic
2024-06-22
Use NULL macro in asserts, fix NULL macro to match
LagoLunatic
2024-04-17
add static keyword in more places
LagoLunatic
2024-03-08
rename fopAc_ac_c member vars to match TP decomp
LagoLunatic
2024-02-01
d_ky_thunder OK, minor for m_Do_graphic
LagoLunatic
2024-01-08
d_kyeff, d_a_kytag00 OK
LagoLunatic
2023-12-08
add default params to a lot more functions
LagoLunatic
2023-12-03
d_ky_thunder small fix
Jasper St. Pierre
2023-12-03
d_ky_thunder progress
Jasper St. Pierre
2023-11-08
d_level_se match
Jasper St. Pierre
2023-10-25
dKyr_thunder_move
Jasper St. Pierre
2023-10-15
Add attention flags enum, use enums in more places
LagoLunatic
2023-10-13
d_ky_thunder start
Jasper St. Pierre
2023-09-10
Import project
Luke Street