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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_mesg.cpp
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2026-05-26
Process profiles and enums cleanup (#1031)
LagoLunatic
2026-05-25
d_menu_option OK (#1020)
LagoLunatic
2026-03-20
Replace particle enums with official names
LagoLunatic
2025-11-14
d_msg - 99% matching (#899)
123456789758
2025-09-19
Added enums for all used event/tmp bits/regs (#893)
LagoLunatic
2025-08-26
Small d_mesg matches
LagoLunatic
2025-08-20
Use precompiled headers, fix weak data issues
LagoLunatic
2025-06-26
d_mesg work
LagoLunatic
2025-06-17
daPy_lk_c::dProcTool and daDemo00_c::execute matched, fix up various inlines ...
LagoLunatic
2025-05-21
Add enum for actor priority
LagoLunatic
2025-05-21
Fix demo version diffs in gameinfo/save/stage/etc
LagoLunatic
2025-05-19
Fix version defines
LagoLunatic
2025-04-29
player_main cleanup and a few matches
LagoLunatic
2025-04-29
Improve compiler compatibility (#743)
Jcw87
2025-04-17
d_mesg
Jcw87
2025-03-17
Add `cPhs_State` typedef and use it everywhere
LagoLunatic
2024-07-17
Merged dMesg_tControl classes (#670)
Daniel Hajjar
2024-04-17
add static keyword in more places
LagoLunatic
2024-03-01
get more d_ TUs to compile
LagoLunatic
2023-09-10
Import project
Luke Street