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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_s_title.cpp
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2026-05-26
Process profiles and enums cleanup (#1031)
LagoLunatic
2026-05-15
d_a_movie_player 99% (#1003)
LagoLunatic
2026-04-27
Demo work
LagoLunatic
2025-08-20
Use precompiled headers, fix weak data issues
LagoLunatic
2025-03-17
Add `cPhs_State` typedef and use it everywhere
LagoLunatic
2025-03-15
Add comments to scene profile structs
LagoLunatic
2024-10-18
More warning cleanup
LagoLunatic
2024-09-29
misc small cleanup
LagoLunatic
2024-07-13
some scene/overlap documentation and fixes
Jasper St. Pierre
2024-07-12
Add fpc_ProcID type and use it for all process IDs
LagoLunatic
2024-04-17
add static keyword in more places
LagoLunatic
2024-03-11
Standardize process ID type to be uint
LagoLunatic
2024-03-08
rename fopAc_ac_c member vars to match TP decomp
LagoLunatic
2023-12-20
JAIBankWave
Jcw87
2023-12-19
misc minor cleanup (indentation, offset comments, etc)
LagoLunatic
2023-12-08
add default params to a lot more functions
LagoLunatic
2023-12-08
add default params to fopacm create funcs
LagoLunatic
2023-11-25
Move more actor classes to headers
LagoLunatic
2023-11-24
Remove fake inlines from fopAc_ac_c, add real inlines
LagoLunatic
2023-10-13
jpn/pal fix
Jasper St. Pierre
2023-10-13
d_s_title match
Jasper St. Pierre
2023-10-07
Add Always.arc files enum
LagoLunatic
2023-09-11
profile updates
Jasper St. Pierre
2023-09-10
Import project
Luke Street