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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_shop.cpp
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2026-08-17
Fix camera structs being swapped
LagoLunatic
2026-05-26
Process profiles and enums cleanup (#1031)
LagoLunatic
2026-03-31
Add default arguments to anm init functions to simplify calls
LagoLunatic
2025-09-19
Added enums for all used event/tmp bits/regs (#893)
LagoLunatic
2025-08-20
Use precompiled headers, fix weak data issues
LagoLunatic
2025-05-30
More demo work
LagoLunatic
2025-03-17
Rename J3DFrameCtrl loop mode enum
LagoLunatic
2025-01-17
Rename more item enums
LagoLunatic
2024-12-27
document inventory slots
Jasper St. Pierre
2024-06-07
Rename some more item enum entries
LagoLunatic
2024-04-10
fix msgId/msgNo naming mixups
LagoLunatic
2024-04-10
improve some npc_bs1 matches slightly
LagoLunatic
2024-03-08
rename fopAc_ac_c member vars to match TP decomp
LagoLunatic
2024-02-25
Started cleaning up the itemNo enum
LagoLunatic
2024-02-03
Clean up resource enums, more inline work
LagoLunatic
2024-02-01
Clean up comments
LagoLunatic
2024-01-16
Rename actor orig->home and next->old
LagoLunatic
2024-01-14
fix zmode info
Jasper St. Pierre
2024-01-08
Fakematch J3DZModeInfo to fix ninja diff error
LagoLunatic
2024-01-06
use more inlines and enums
LagoLunatic
2023-12-10
ptmf syntax
Jcw87
2023-12-08
add default params to a lot more functions
LagoLunatic
2023-11-23
d_a_arrow + others cleanup and doc
LagoLunatic
2023-11-20
npc_md work
LagoLunatic
2023-11-12
misc cleanup
LagoLunatic
2023-11-05
d_shop matching
LagoLunatic
2023-11-02
d_shop start
LagoLunatic
2023-09-10
Import project
Luke Street