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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_throwstone.cpp
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2026-05-29
Update all code to use the new enum formats
LagoLunatic
2026-05-26
Process profiles and enums cleanup (#1031)
LagoLunatic
2026-05-07
Rename fopAcM_SetupActor to fopAcM_ct
LagoLunatic
2025-09-19
Added enums for all used event/tmp bits/regs (#893)
LagoLunatic
2025-08-20
Use precompiled headers, fix weak data issues
LagoLunatic
2025-07-15
Create return type cleanup, use dist enum
LagoLunatic
2025-05-28
Demo work
LagoLunatic
2025-05-21
Add enum for actor priority
LagoLunatic
2025-03-17
Add `cPhs_State` typedef and use it everywhere
LagoLunatic
2025-02-01
Switch return type of _execute/_draw/_delete to be `bool` by default instead ...
LagoLunatic
2024-04-24
Started using resource enums for old actors
LagoLunatic
2024-04-17
add static keyword in more places
LagoLunatic
2024-03-08
rename fopAc_ac_c member vars to match TP decomp
LagoLunatic
2023-12-20
use inlines in more places
LagoLunatic
2023-12-19
move placement new to MSL_C
Jcw87
2023-11-25
Finished porting all actor classes to headers
LagoLunatic
2023-11-25
Move more actor classes to headers
LagoLunatic
2023-11-24
Remove fake inlines from fopAc_ac_c, add real inlines
LagoLunatic
2023-10-16
d_throwstone match
LagoLunatic
2023-10-13
d_s_open match
Jasper St. Pierre
2023-10-07
Use fopAcStts enum everywhere
LagoLunatic
2023-10-02
d_stage fixup
Jasper St. Pierre
2023-10-02
daThrowstone 99%
Jasper St. Pierre
2023-09-10
Import project
Luke Street