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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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d_wood.cpp
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Author
2026-07-13
Extract Embedded Model Data
SuperDude88
2026-05-28
Demo work and fakematch cleanup (#1034)
LagoLunatic
2026-05-26
Process profiles and enums cleanup (#1031)
LagoLunatic
2026-05-17
JAIZelInst OK (#1005)
LagoLunatic
2026-03-20
Replace particle enums with official names
LagoLunatic
2026-03-14
GX Vertex Format Fixes (#938)
Briggs Baltzell
2025-08-20
Use precompiled headers, fix weak data issues
LagoLunatic
2025-05-31
More demo work
LagoLunatic
2025-05-21
G_CM3D_F_INF
LagoLunatic
2025-05-19
Fix version defines
LagoLunatic
2025-04-19
More inlines
LagoLunatic
2025-04-10
J3DModel inlines cleanup, procBottleSwing_init match, etc
LagoLunatic
2025-04-01
Cleanup
LagoLunatic
2025-03-06
C_BG_MIN_HEIGHT, C_BG_MAX_HEIGHT
LagoLunatic
2025-03-06
Populate particle IDs enum with placeholders and use them everywhere
LagoLunatic
2024-11-20
Clean up the weak data fakematches to be slightly closer to the real code
LagoLunatic
2024-11-07
Use dtk asset extractor for in-function statics as well
LagoLunatic
2024-11-01
minor cleanup
Jasper St. Pierre
2024-11-01
Starting switching u8 arrays to use dtk asset extract feature
LagoLunatic
2024-10-31
clean up d_wood and d_tree data, match d_wood on JPN, match rest of d_tree .d...
LagoLunatic
2024-10-31
d_wood (bushes) matching (#682)
Mike Lester
2023-12-20
make more TUs compile
Jcw87
2023-09-10
Import project
Luke Street