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Decompilation of The Legend of Zelda: The Wind Waker (GCN)
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36 hours
debug_map_diff.py: Don't print maybe-fake symbols
LagoLunatic
3 days
debug_map_diff.py: Add small delay to prevent build conflicts
LagoLunatic
13 days
debug_map_diff.py: Slight refactor to keep track of most common issues when u...
LagoLunatic
13 days
debug_map_diff.py: Ignore _three/_half localstatics
LagoLunatic
2026-08-14
debug_map_diff.py: Add all object summary
LagoLunatic
2026-08-14
debug_map_diff.py: Add option to diff all objects
LagoLunatic
2026-07-31
Actually fix debug_map_diff.py paths
LagoLunatic
2026-07-31
Fix paths in debug_map_diff.py
LagoLunatic
2026-07-14
debug_map_diff.py: Diff alignment
LagoLunatic
2026-07-14
Make debug_map_diff.py much more accurate for main.dol TUs
LagoLunatic
2026-07-13
debug_map_diff.py: Fix handling of localstatics in main.dol TUs
LagoLunatic
2026-07-13
debug_map_diff.py: Several improvements
LagoLunatic
2026-07-08
Several improvements to debug_map_diff.py
LagoLunatic
2026-05-28
Improve debug_map_diff.py, handle UNUSED symbols
LagoLunatic
2026-05-26
debug_map_diff.py: Fix several bugs with main.dol TUs
LagoLunatic
2026-05-22
Add debug_map_diff.py to detect missing/wrong inlines
LagoLunatic
2026-05-22
Add weak_order_diff.py for help with weak func order issues
LagoLunatic