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#ifndef C_M3D_G_LIN_H
#define C_M3D_G_LIN_H
#include "SSystem/SComponent/c_xyz.h"
#include "global.h"
// Line
class cM3dGLin {
private:
/* 0x00 */ cXyz mStart;
/* 0x0C */ cXyz mEnd;
/* 0x18 vtable */
public:
cM3dGLin() {}
cM3dGLin(const cXyz& start, const cXyz& end) : mStart(start), mEnd(end) {}
virtual ~cM3dGLin() {}
void SetStartEnd(const cXyz& start, const cXyz& end) {
mStart = start;
mEnd = end;
}
void SetStartEnd(const Vec& start, const Vec& end) {
mStart.set(start);
mEnd.set(end);
}
void set(const Vec& start, const Vec& end) {
SetStartEnd(start, end);
}
void CalcPos(Vec* out, f32 scale) const {
Vec tmp;
VECSubtract(&mEnd, &mStart, &tmp);
VECScale(&tmp, &tmp, scale);
VECAdd(&tmp, &mStart, out);
}
void CalcVec(Vec* pOut) const { VECSubtract(&this->mEnd, &this->mStart, pOut); }
void SetEnd(const cXyz& pos) { mEnd = pos; }
const cXyz* GetStartP() const { return &mStart; }
cXyz* GetStartP() { return &mStart; }
const cXyz& GetStart() const { return mStart; }
cXyz& GetStart() { return mStart; }
const cXyz* GetEndP() const { return &mEnd; }
cXyz* GetEndP() { return &mEnd; }
const cXyz& GetEnd() const { return mEnd; }
cXyz& GetEnd() { return mEnd; }
f32 GetLen() const { return VECDistance(&mStart, &mEnd); }
}; // Size = 0x1C
STATIC_ASSERT(0x1C == sizeof(cM3dGLin));
#endif /* C_M3D_G_LIN_H */
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