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#ifndef D_A_BO_H
#define D_A_BO_H
#include "f_op/f_op_actor.h"
#include "c/c_damagereaction.h"
class yodare_ato_PcallBack_c : public dPa_smokePcallBack {
public:
void execute(JPABaseEmitter*, JPABaseParticle*);
};
class bo_class : public fopEn_enemy_c {
public:
/* 0x2AC */ u8 m2AC[0x9FC - 0x2AC];
/* 0x9FC */ enemyice mEnemyIce;
/* 0xDB4 */ u8 mDB4[0xFE4 - 0xDB4];
};
#endif /* D_A_BO_H */
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