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#ifndef D_A_FLOOR_H
#define D_A_FLOOR_H
#include "d/d_bg_s_movebg_actor.h"
#include "d/d_particle.h"
class daFloor_c : public dBgS_MoveBgActor {
public:
virtual BOOL Delete();
virtual BOOL CreateHeap();
virtual BOOL Create();
cPhs_State _create();
void set_mtx();
void set_effect();
virtual BOOL Draw();
virtual BOOL Execute(Mtx**);
public:
/* 0x2C8 */ request_of_phase_process_class mPhs;
/* 0x2D0 */ J3DModel* mpModel;
/* 0x2D4 */ s32 mSwitchNo;
/* 0x2D8 */ u8 field_0x2d8;
/* 0x2D9 */ u8 field_0x2d9;
/* 0x2DA */ u8 field_0x2da;
/* 0x2DB */ u8 field_0x2db;
/* 0x2DC */ dPa_smokeEcallBack mSmokeCallBack;
static const char m_arcname[6];
};
#endif /* D_A_FLOOR_H */
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