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#ifndef D_A_LSTAIR_H
#define D_A_LSTAIR_H
#include "f_op/f_op_actor.h"
#include "m_Do/m_Do_ext.h"
#include "d/d_kankyo.h"
#include "d/d_com_inf_game.h"
class daLStair_c : public fopAc_ac_c {
public:
inline BOOL _draw();
bool _delete();
BOOL CreateHeap();
void CreateInit();
cPhs_State _create();
void set_mtx();
void setMoveBGMtx();
bool _execute();
void demoMove();
void checkAppear();
void moveBG();
void appear_stair();
void disappear_stair();
void set_on_se();
void set_off_se();
static const char m_arcname[];
/* 0x290 */ request_of_phase_process_class mPhase;
/* 0x298 */ J3DModel* mpModel;
/* 0x29C */ dBgW* mpBgW;
/* 0x2A0 */ Mtx mBgMtx;
/* 0x2D0 */ mDoExt_bckAnm mBckAnm;
/* 0x2E0 */ mDoExt_btkAnm mBtkAnm;
/* 0x2F4 */ mDoExt_bpkAnm mBpkAnm0;
/* 0x308 */ mDoExt_bpkAnm mBpkAnm1;
/* 0x31C */ mDoExt_brkAnm mBrkAnm;
/* 0x334 */ f32 mStairYOffset;
/* 0x338 */ s32 mSwitchNo;
/* 0x33C */ u16 mEventState;
/* 0x33E */ s16 mEventIdx;
/* 0x340 */ u8 mTimer;
/* 0x341 */ s8 mAppearTimer;
/* 0x342 */ bool mSwitchStatus;
/* 0x343 */ bool mEnemyGone;
};
#endif /* D_A_LSTAIR_H */
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