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#ifndef D_A_NPC_BA1_H
#define D_A_NPC_BA1_H
#include "f_op/f_op_actor.h"
class J3DNode;
class daNpc_Ba1_c : public fopAc_ac_c {
public:
struct anm_prm_c {
};
void holdEventOn() { mHoldEvent = 1; }
void nodeBa1Control(J3DNode*, J3DModel*);
void XyCheck_cB(int);
void XyEvent_cB(int);
void init_BA1_0();
void init_BA1_1();
void init_BA1_2();
void init_BA1_3();
void init_BA1_4();
void createInit();
void setMtx(bool);
void anmNum_toResID(int);
void btpNum_toResID(int);
void setBtp(bool, int);
void iniTexPttrnAnm(bool);
void plyTexPttrnAnm();
void setAnm_tex(signed char);
void setAnm_anm(anm_prm_c*);
void setAnm_NUM(int, int);
void setAnm();
void chg_anmTag();
void control_anmTag();
void chg_anmAtr(unsigned char);
void control_anmAtr();
void setAnm_ATR(int);
void anmAtr(unsigned short);
void eventOrder();
void checkOrder();
void chk_talk();
void chk_drct(float);
void chk_partsNotMove();
void lookBack();
void next_msgStatus(unsigned long*);
void getMsg_BA1_0();
void getMsg_BA1_1();
void getMsg_BA1_3();
void getMsg_BA1_4();
void getMsg();
void chkAttention();
void setAttention(bool);
void searchByID(fpc_ProcID);
void partner_srch_sub(void* (*)(void*, void*));
void partner_srch();
void check_useFairyArea();
void checkCommandTalk();
void charDecide(int);
void eInit_SET_PLYER_GOL_();
void eInit_PLYER_INI_POS_();
void eInit_USE_FAIRY_END_();
void eInit_MOV_POS_();
void eInit_SET_PLYER_TRN_ANG_();
void eInit_ACTOR_DRW_CONTROL_(int*, int*);
void eInit_setEvTimer(int*);
void eInit_CHK_FAIRY_(int*);
void eInit_prmFloat(float*, float);
void eInit_SET_EYE_OFF_(float*);
void eInit_EYE_OFF_ZRO_(float*);
void eInit_CHK_FAIRY_MOV_1(int*);
void event_actionInit(int);
void eMove_MOV_POS_();
void eMove_CHK_FAIRY_();
void eMove_EYE_OFF_ZRO_();
void eMove_CHK_FAIRY_MOV_1();
void event_action();
void cut_init_START_TALE1(int);
void cut_move_START_TALE1();
void privateCut(int);
void endEvent();
void isEventEntry();
void event_proc(int);
void set_action(int (daNpc_Ba1_c::*)(void*), void*);
void setStt(signed char);
void wait_0();
void wait_1();
void talk_1();
void talk_2();
void wait_2();
void wait_3();
void ZZZwai();
void wait_action1(void*);
void wait_action2(void*);
void demo_action1(void*);
void wait_action3(void*);
void wait_action4(void*);
void demo();
void shadowDraw();
BOOL _draw();
BOOL _execute();
BOOL _delete();
cPhs_State _create();
void create_Anm();
void create_itm_Mdl();
void CreateHeap();
public:
/* 0x290 */ u8 m290[0x7F8 - 0x290];
#if VERSION > VERSION_JPN
/* 0x7F8 */ u8 m7F8;
#endif
/* Offsets below are for USA/PAL */
/* 0x7F9 */ u8 mHoldEvent;
};
class daNpc_Ba1_HIO_c {
public:
daNpc_Ba1_HIO_c();
public:
/* Place member variables here */
};
#endif /* D_A_NPC_BA1_H */
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