blob: 822aa2b8737d08082cac0027a211f259d1be05ef (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
|
#ifndef D_A_NPC_DE1_H
#define D_A_NPC_DE1_H
#include "f_op/f_op_actor.h"
class daNpc_De1_c : public fopAc_ac_c {
public:
struct anm_prm_c {
};
void createInit();
void setMtx();
void anmResID(int, int*, int*);
void setAnm_anm(anm_prm_c*);
void setAnm_NUM(int);
void setAnm();
void chngAnmTag();
void ctrlAnmTag();
void chngAnmAtr(unsigned char);
void ctrlAnmAtr();
void setAnm_ATR();
void anmAtr(unsigned short);
void setStt(signed char);
void next_msgStatus(unsigned long*);
void getMsg();
void eventOrder();
void checkOrder();
void chkAttention();
void setAttention();
void searchByID(fpc_ProcID);
void setDemoStartCenter();
void partner_srch();
void ccCreate();
void cc_set();
void set_pa_happa();
void del_pa_happa();
void followPa_happa();
void decideType(int);
void event_actionInit(int);
void event_action();
void privateCut();
void endEvent();
void event_proc();
void set_action(int (daNpc_De1_c::*)(void*), void*);
void wait01();
void wait02();
void wait03();
void wait04();
void wait05();
void talk01();
void talk02();
void wait_action1(void*);
void wait_action2(void*);
void demo();
BOOL _draw();
BOOL _execute();
BOOL _delete();
cPhs_State _create();
void CreateHeap();
public:
/* Place member variables here */
};
class daNpc_De1_HIO_c {
public:
daNpc_De1_HIO_c();
public:
/* Place member variables here */
};
#endif /* D_A_NPC_DE1_H */
|