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#ifndef D_A_NPC_HR_H
#define D_A_NPC_HR_H
#include "f_op/f_op_actor.h"
#include "d/d_cc_d.h"
#include "d/d_particle.h"
#include "d/d_npc.h"
class daNpc_Wind_Eff{
public:
enum WindEffStates {
WIND_EFF_INACTIVE = 0,
WIND_EFF_FADE_IN = 1,
WIND_EFF_ACTIVE = 2,
WIND_EFF_FADE_OUT = 3,
};
void init();
void remove();
BOOL create(cXyz*);
BOOL end();
void proc();
void setspd();
void move();
public:
/* 0x00 */ dPa_followEcallBack mpFollowECallBack;
/* 0x14 */ cXyz mPos;
/* 0x20 */ cXyz mSpeed;
/* 0x2C */ cXyz* mpSquallPos;
/* 0x30 */ f32 mAlphaFactor;
/* 0x34 */ u8 mWindEffState;
/* 0x35 */ u8 field_0x35[0x38 - 0x35];
}; // Size: 0x38
class daNpc_Wind_Clothes {
public:
void setSquallPos(int);
BOOL create(fopAc_ac_c*, u8, f32*, int);
BOOL end();
void proc();
void init();
void remove();
public:
/* 0x000 */ daNpc_Wind_Eff mWindEff[4];
/* 0x0E0 */ s16 mSquallCounter[4];
/* 0x0E8 */ cXyz mSquallPos[4];
/* 0x118 */ u8 mSquallState;
/* 0x119 */ u8 field_0x119[0x11C - 0x119];
/* 0x11C */ fpc_ProcID mProcId;
/* 0x120 */ f32 squallOrbitParam[5];
/*
squallOrbitParam[0] = centerOffsetX
squallOrbitParam[1] = centerOffsetY
squallOrbitParam[2] = orbitRadius
squallOrbitParam[3] = layerSpacingZ
squallOrbitParam[4] = baseOffsetZ
*/
}; // Size: 0x134
class daNpc_Hr_c : public fopAc_ac_c {
public:
enum HrFlags {
HR_FLAG_00000001 = 0x00000001,
HR_FLAG_00000002 = 0x00000002,
HR_FLAG_00000008 = 0x00000008,
HR_FLAG_00000010 = 0x00000010,
HR_FLAG_00000020 = 0x00000020,
HR_FLAG_00000040 = 0x00000040,
HR_FLAG_00000080 = 0x00000080,
HR_FLAG_00000100 = 0x00000100,
HR_FLAG_00000200 = 0x00000200,
HR_FLAG_00000400 = 0x00000400,
HR_FLAG_00000800 = 0x00000800,
};
enum EvFlags {
EVFLAG_LOCK_ROTATION = 0x00000001,
EVFLAG_SKIP_UPDATE = 0x00000002,
EVFLAG_TORNADO_ACTIVE = 0x00000008,
EVFLAG_EVENT_CHANGE_REQ = 0x00000010,
EVFLAG_TACT_SOUND_ACTIVE = 0x00000020,
};
enum HrStates {
HR_STATE_WAIT_01 = 0,
HR_STATE_WAIT_02 = 1,
HR_STATE_TALK = 2,
HR_STATE_HT_TACT = 3,
HR_STATE_RT_SEARCH = 5,
HR_STATE_RT_HIDE = 6,
HR_STATE_RT_INTRO = 7,
HR_STATE_RT_ANGRY = 8,
HR_STATE_RT_HIT_0 = 9,
HR_STATE_RT_HIT_1 = 10,
HR_STATE_HT_HIDE = 11,
HR_STATE_RT_WIN = 12,
};
enum ActionStatus {
ACTION_STARTING = 0,
ACTION_ONGOING = 1,
ACTION_ENDING = -1,
};
enum TalkStates {
TALK_INIT = 0,
TALK_MSG_CREATE = 1,
TALK_ACTIVE = 2,
TALK_FINISHED = -1
};
typedef int (daNpc_Hr_c::*ActionFunc)(void*);
bool ChkOrder(u8 temp) { return mOrderFlags & temp; }
void ClrOrder() { mOrderFlags = 0; }
void SetOrder(u8 temp) { mOrderFlags |= temp; }
bool chkEvFlag(u16 evFlag) { return (mEvFlags & evFlag) == evFlag; }
bool chkFlag(u16 flag) { return (mFlags & flag) == flag; }
void clrEvFlag(u16 evFlag) { mEvFlags &= ~evFlag; }
void clrFlag(u16 flag) { mFlags &= ~flag; }
s8 getBackboneJntNum() { return m_jnt.getBackboneJntNum(); }
s16 getBackbone_y() { return m_jnt.getBackbone_y(); }
s8 getHeadJntNum() { return m_jnt.getHeadJntNum(); }
s16 getHead_x() { return m_jnt.getHead_x(); }
s16 getHead_y() { return m_jnt.getHead_y(); }
void incAttnSetCount() {
if (mAttnSetCount != 0xff) {
mAttnSetCount++;
}
}
BOOL setAction(ActionFunc actionFunc, void* arg) {
if (mCurrActionFunc != actionFunc) {
if (mCurrActionFunc != NULL) {
mActionStatus = ACTION_ENDING;
(this->*mCurrActionFunc)(arg);
}
mCurrActionFunc = actionFunc;
mActionStatus = ACTION_STARTING;
(this->*mCurrActionFunc)(arg);
}
return TRUE;
}
void setAttentionBasePos(cXyz i_attnBasePos) { mAttnBasePos = i_attnBasePos; }
void setEvFlag(u16 evFlag) { mEvFlags |= evFlag;}
void setEyePos(cXyz i_eyePos) { mEyePos = i_eyePos; }
void setFlag(u16 flag) { mFlags |= flag; }
daNpc_Hr_c();
int getShapeType();
int getSwbit();
s16 XyCheckCB(int);
void onHide(int);
void offHide(int);
void defaultSetPos(cXyz*);
s32 getNowEventAction();
void demoInitWind();
bool demoProcWind(int);
void demoInitWait();
BOOL demoProcWait();
void demoInitSpeak();
BOOL demoProcSpeak();
BOOL demoProcPatten();
BOOL demoProcTact0();
BOOL demoProcTact1();
BOOL demoProcTact2();
BOOL demoProcTact3();
int calcKaijou(int);
void demoInitMove();
void demoInitSmall();
BOOL demoProcSmall();
bool demoProcMove();
void demoInitChange();
void demoInitCom();
void demoProcCom();
bool demoProc();
void node_Ht_ant(int);
BOOL initTexPatternAnm(bool);
void playTexPatternAnm();
void setTexPtn(s8);
void setAnm(s8);
void setAnmStatus();
void eventOrder();
void checkOrder();
u16 next_msgStatus(u32*);
u32 getMsg();
void setCollision();
void nextAnm(s8, int);
void msgAnm(u8);
void talkInit();
u16 talk();
BOOL init();
void setAttention(bool);
int getNowJointY();
void getTornadoPos(int, cXyz*);
bool rideTornado();
u8 getLookBackMode();
void lookBack();
bool rt_search();
bool rt_hide();
bool rt_intro();
void to_rt_hit();
void to_rt_tact();
bool rt_angry();
bool rt_win();
bool rt_hit0();
bool rt_hit1();
bool ht_hide();
bool wait01();
bool wait02();
void endTalk();
void endTact();
void setEmitFlash(f32);
void smokeProc();
bool talk01();
bool ht_tact01();
BOOL wait_action(void*);
BOOL _draw();
BOOL _execute();
BOOL _delete();
cPhs_State _create();
BOOL CreateHeap();
public:
/* 0x290 */ s8 m_waist_jnt_num;
/* 0x291 */ u8 field_0x291[0x294 - 0x291];
/* 0x294 */ cXyz mCloudPos;
/* 0x2A0 */ s16 mEventIdx;
/* 0x2A2 */ s8 mAnmIdx;
/* 0x2A3 */ u8 field_0x2A3[0x2A4 - 0x2A3];
/* 0x2A4 */ s16 mHeadRotation;
/* 0x2A6 */ u8 field_0x2A6[0x2A8 - 0x2A6];
/* 0x2A8 */ request_of_phase_process_class mPhs;
/* 0x2B0 */ mDoExt_McaMorf* mpHrMorf;
/* 0x2B4 */ J3DModel* mpBrowModel;
/* 0x2B8 */ mDoExt_McaMorf* mpAntennaMorf;
/* 0x2BC */ J3DAnmTexPattern* m_head_tex_pattern;
/* 0x2C0 */ mDoExt_btpAnm mBtpAnm;
/* 0x2D4 */ u8 mBlinkFrame;
/* 0x2D5 */ u8 field_0x2D5[0x2D6 - 0x2D5];
/* 0x2D6 */ s16 mBlinkTimer;
/* 0x2D8 */ dCcD_Stts mStts;
/* 0x314 */ dCcD_Cyl mCyl;
/* 0x444 */ dCcD_Stts mStts2;
/* 0x480 */ dCcD_Cyl mCyl2;
/* 0x5B0 */ dNpc_JntCtrl_c m_jnt;
/* 0x5E4 */ cXyz mEyePos;
/* 0x5F0 */ cXyz mAttnBasePos;
/* 0x5FC */ s16 mMaxHeadTurnVelocity;
/* 0x5FE */ s8 mAnmEnded;
/* 0x5FF */ u8 mAttnSetCount;
/* 0x600 */ f32 mAnmTimer;
/* 0x604 */ u32 mCurrMsgNo;
/* 0x608 */ u16 mFlags;
/* 0x60A */ u8 field_0x60A;
/* 0x60B */ u8 mHitCount;
/* 0x60C */ u8 mHitDelayTimer;
/* 0x60D */ u8 field_0x60D[0x610 - 0x60D];
/* 0x610 */ dPa_followEcallBack mSmokeCallBack;
#if VERSION == VERSION_DEMO
JPABaseEmitter* mpEmitter;
#endif
/* 0x624 */ fpc_ProcID mProcId;
/* 0x628 */ ActionFunc mCurrActionFunc;
/* 0x634 */ s8 mTexPatternIdx;
/* 0x635 */ u8 mMsgAnmIdx;
/* 0x636 */ u8 mAnmLoopCount;
/* 0x637 */ u8 mOrderFlags;
/* 0x638 */ s8 mState;
/* 0x639 */ s8 mReturnState;
/* 0x63A */ s8 mType;
/* 0x63B */ s8 mActionStatus;
/* 0x63C */ s8 mTalkState;
/* 0x63D */ u8 field_0x63D[0x640 - 0x63D];
/* 0x640 */ int mStaffIdx;
/* 0x644 */ u32 mMsgNo;
/* 0x648 */ f32 mScaleFactor;
/* 0x64C */ u8 field_0x64C[0x650 - 0x64C];
/* 0x650 */ s16 mMoveTimer;
/* 0x652 */ s16 mBrakeTime;
/* 0x654 */ cXyz mTargetPos;
/* 0x660 */ s16 mTargetAngle;
/* 0x662 */ u8 mEvFlags;
/* 0x663 */ u8 field_0x663[0x664 - 0x663];
/* 0x664 */ cXyz mPrevAntennaPos;
/* 0x670 */ cXyz mAntennaVelocity;
/* 0x67C */ cXyz mAntennaOffset;
/* 0x688 */ cXyz mAntennaRotation;
/* 0x694 */ daNpc_Wind_Clothes mClothes;
}; // Size: 0x7C8
#endif /* D_A_NPC_HR_H */
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