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#ifndef D_A_NPC_KG2_H
#define D_A_NPC_KG2_H
#include "f_op/f_op_actor.h"
class daNpc_Kg2_c : public fopAc_ac_c {
public:
void getAttentionBasePos() {}
void getEyePos() {}
void seStart(u32) {}
void setAction(int (daNpc_Kg2_c::*)(void*), void*) {}
static void setCanonGameResult(u8 result) { canon_game_result = result; }
void set_mtx();
void initTexPatternAnm(bool);
void playTexPatternAnm();
void setAnm(s8, f32);
void subAnm();
void chkAttention(cXyz, s16);
void eventOrder();
void checkOrder();
void getMsg();
void next_msgStatus(u32*);
void anmAtr(u16);
void setAttention();
void lookBack();
void CreateHeap();
void CreateInit();
void wait01();
void talk01();
void evn_setAnm_init(int);
void evn_setAnm();
void evn_jnt_lock_init(int);
void evn_talk_init(int);
void evn_talk();
void evn_createItem_init(int);
void privateCut();
void processMove();
void wait_action(void*);
void event_wait_action(void*);
cPhs_State _create();
BOOL _delete();
BOOL _execute();
BOOL _draw();
static void init() {
canon_game_result = 0;
}
static s8 canon_game_result;
static daNpc_Kg2_c* l_kg2_pointer;
public:
/* Place member variables here */
};
class daNpc_Kg2_HIO_c {
public:
daNpc_Kg2_HIO_c();
public:
/* Place member variables here */
};
#endif /* D_A_NPC_KG2_H */
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