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#ifndef D_A_NPC_MN_H
#define D_A_NPC_MN_H
#include "f_op/f_op_actor.h"
#include "d/d_cc_d.h"
struct sMnAnmDat {
};
class daNpcMn_c : public fopAc_ac_c {
public:
void getNpcNo() {}
void getPhaseP() {}
void getPosFlag() {}
void setResFlag(unsigned char) {}
daNpcMn_c();
cPhs_State _create();
void createHeap();
void createInit();
bool _delete();
bool _draw();
bool _execute();
void executeCommon();
void executeSetMode(unsigned char);
void executeWaitInit();
void executeWait();
void executeTalkInit();
void executeTalk();
void executeTalk3Init();
void executeTalk3();
void executeWalkInit();
void executeWalk();
void executeTurnInit();
void executeTurn();
void checkOrder();
void eventOrder();
void eventMove();
void privateCut();
void eventMesSetInit(int);
void eventMesSet();
void eventGetItemInit();
void eventWaitInit(int);
void eventWait(int);
void eventSwOnInit(int);
void eventSwOn();
void eventHatchInit();
void eventHatch();
void eventBikkuriInit(int);
void eventBikkuri();
void eventTurnInit();
void eventTurn(int);
void eventWalkInit();
void eventWalk();
void eventLookInit();
void eventLook();
void eventJumpInit(int);
void eventJump();
void talk2(int);
void talk3(int);
void next_msgStatus(unsigned long*);
void getMsg();
void getMsg3();
void chkMsg();
void setMessage(unsigned long);
void setAnmFromMsgTag();
void getPrmNpcNo();
void getPrmRailID();
void getPrmSwitchBit();
void getPrmSwitchBit2();
void setMtx();
void chkAttention();
void lookBack();
void initTexPatternAnm(bool);
void playTexPatternAnm();
void playAnm();
void setAnm(unsigned char, int, float);
void setAnmTbl(sMnAnmDat*);
void XyCheckCB(int);
void getRand(int);
void setCollision(dCcD_Cyl*, cXyz, float, float);
void chkEndEvent();
void chkPosNo();
void getPosNo();
void isChangePos(unsigned char);
public:
/* Place member variables here */
};
#endif /* D_A_NPC_MN_H */
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