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#ifndef D_A_NPC_P2_H
#define D_A_NPC_P2_H
#include "f_op/f_op_actor.h"
class daNpc_P2_c : public fopAc_ac_c {
public:
void getAttentionBasePos() {}
void getBackbone_x() {}
void getBackbone_y() {}
void getEyePos() {}
void getHead_x() {}
void getHead_y() {}
void incAttnSetCount() {}
void setAction(int (daNpc_P2_c::*)(void*), void*) {}
void setEyeStopFlag() {}
void initTexPatternAnm(bool);
void playTexPatternAnm();
void setAnm();
void setTexAnm();
void setAttention();
void chkAttention();
void lookBack();
void setMtx();
void setCollision();
void smoke_set();
void next_msgStatus(unsigned long*);
void getMsg();
void talkInit();
void anmAtr(unsigned short);
void talk(bool);
void eventOrder();
void checkOrder();
void demo_wait_2();
void demo_intro_2();
void goal_wait_2();
void demo_goal_2();
void demo_bomb_get();
void demo_wait();
void demo_intro();
void demo_lift();
void demo_jump();
void goal_goalpos_to_talkpos();
void goal_talkpos_to_goalpos();
void goal_goalpos_wait();
void goal_talkpos_wait();
void demo_goal();
void goal_talkpos_talk();
void treasure_wait();
void treasure_wait_talk();
void demo_arrive();
void wait01();
void zukotelescope();
void moccowait();
void talk01();
void intro_action(void*);
void wait_action(void*);
bool _execute();
void draw_item(J3DModel*, signed char);
void drawDagger();
void drawHead();
void drawShadow();
void drawP2a();
void drawP2b();
void drawP2c();
bool _draw();
void getArg();
void _createHeap();
void createInit();
cPhs_State _create();
bool _delete();
void cutProc();
void cutTalkStart(int);
void cutTalkProc(int);
void cutRideSwitchStart(int);
void cutRideSwitchProc(int);
void cutRunWaitStart(int);
void cutRunWaitProc(int);
void searchNearLift(void*, void*);
void cutJumpToLiftStart(int);
void cutJumpToLiftProc(int);
void searchNearRope(void*, void*);
void cutLiftToRopeStart(int);
void cutLiftToRopeProc(int);
void cutRopeTalkStart(int);
void cutRopeTalkProc(int);
void cutRopeToLiftStart(int);
void cutRopeToLiftProc(int);
void cutJumpToGoalStart(int);
void cutJumpToGoalProc(int);
void cutJumpStart(int);
void cutJumpProc(int);
void cutSetAnmStart(int);
void cutSetAnmProc(int);
void cutSwOnStart(int);
void cutSwOnProc(int);
void cutSwOffStart(int);
void cutSwOffProc(int);
void cutSurpriseStart(int);
void cutSurpriseProc(int);
void cutOmamoriInitStart(int);
void cutOmamoriInitProc(int);
void cutOmamoriEndStart(int);
void cutOmamoriEndProc(int);
public:
/* Place member variables here */
};
class daNpc_P2_childHIO_c {
public:
daNpc_P2_childHIO_c();
public:
/* Place member variables here */
};
class daNpc_P2_HIO_c {
public:
daNpc_P2_HIO_c();
public:
/* Place member variables here */
};
#endif /* D_A_NPC_P2_H */
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