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#ifndef D_A_NPC_SARACE_H
#define D_A_NPC_SARACE_H
#include "f_op/f_op_actor.h"
class daNpc_Sarace_c : public fopAc_ac_c {
public:
void getAttentionBasePos() {}
void getEyePos() {}
void getHBarrelP() {}
void getVBarrelP() {}
void init() {}
void setAction(int (daNpc_Sarace_c::*)(void*), void*) {}
void initTexPatternAnm(bool);
void playTexPatternAnm();
void setAnm(s8, f32);
void chkAttention(cXyz, s16);
void eventOrder();
void checkOrder();
void next_msgStatus(u32*);
void getMsg();
void anmAtr(u16);
void CreateInit();
void setAttention();
void lookBack();
void wait01();
void talk01();
void dummy_action(void*);
void wait_action(void*);
void event_endCheck_action(void*);
void set_mtx();
BOOL _draw();
BOOL _execute();
BOOL _delete();
cPhs_State _create();
void CreateHeap();
static s32 ship_race_rupee;
static s32 ship_race_result;
public:
/* Place member variables here */
};
class daNpc_Sarace_HIO_c {
public:
daNpc_Sarace_HIO_c();
public:
/* Place member variables here */
};
#endif /* D_A_NPC_SARACE_H */
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