1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
|
#ifndef D_A_NPC_TC_H
#define D_A_NPC_TC_H
#include "f_op/f_op_actor.h"
#include "d/d_npc.h"
#include "d/d_particle.h"
namespace daObjSmplbg { class Act_c; };
class daNpc_Tc_c : public fopNpc_npc_c {
public:
enum Status {
STATUS_WAIT = 1,
STATUS_SIT = 2,
STATUS_TALK = 3,
STATUS_JUMP = 4,
STATUS_WALK_TO_JAIL = 5,
STATUS_TALK_NEAR_JAIL = 6,
STATUS_WAIT_NEAR_JAIL = 7,
STATUS_WALK_TO_STOOL = 8,
STATUS_SIT_TO_STOOL = 9,
STATUS_DEMO_JUMP = 10,
STATUS_DEMO_RESCUE = 11,
STATUS_DEMO_TALK = 12,
STATUS_PAY_RUPEE = 13,
STATUS_DEMO_PAY_RUPEE = 14,
STATUS_GET_RUPEE = 15,
STATUS_DEMO_GET_RUPEE = 16,
STATUS_MONUMENT_COMPLETE = 17,
STATUS_DEMO_MONUMENT_COMPLETE = 18,
};
enum ActionStatus {
ACTION_STARTING = 0,
ACTION_ONGOING = 1,
ACTION_ENDING = -1,
};
enum Type {
TYPE_NORMAL2 = 0,
TYPE_RED = 1,
TYPE_WHITE = 2,
TYPE_BLUE = 3,
TYPE_NORMAL = 4,
};
enum BckIdx {
BCK_IDX_WAIT01 = 0,
BCK_IDX_WAIT03 = 1,
BCK_IDX_WAIT02 = 2,
BCK_IDX_TALK01 = 3,
BCK_IDX_WALK01 = 4,
BCK_IDX_JAMP_A = 5,
BCK_IDX_JAMP_B = 6,
BCK_IDX_JAMP_C = 7,
BCK_IDX_GUARD = 8,
BCK_IDX_JTBT = 9,
BCK_IDX_HAPPY = 10,
BCK_IDX_DANCE01 = 11,
BCK_IDX_DANCE02 = 12,
BCK_IDX_GET = 13,
BCK_IDX_MAWASU = 14,
BCK_IDX_WAIT04 = 15,
BCK_IDX_TALK02 = 16,
};
enum AnmPrmIdx {
ANM_PRM_IDX_NONE = 0,
ANM_PRM_IDX_WAIT01 = 1,
ANM_PRM_IDX_WAIT03 = 2,
ANM_PRM_IDX_WAIT02 = 3,
ANM_PRM_IDX_TALK01 = 4,
ANM_PRM_IDX_WALK01 = 5,
ANM_PRM_IDX_JAMP_A = 6,
ANM_PRM_IDX_JAMP_B = 7,
ANM_PRM_IDX_JAMP_C1 = 8,
ANM_PRM_IDX_JAMP_C2 = 9,
ANM_PRM_IDX_GUARD = 10,
ANM_PRM_IDX_JTBT = 11,
ANM_PRM_IDX_HAPPY = 12,
ANM_PRM_IDX_DANCE01 = 13,
ANM_PRM_IDX_DANCE02 = 14,
ANM_PRM_IDX_GET = 15,
ANM_PRM_IDX_HAPPY2 = 16, // ANM_PRM_IDX_HAPPY gets set to this
ANM_PRM_IDX_DANCE01_TO_TALK01 = 17,
ANM_PRM_IDX_DANCE02_TO_WAIT03 = 18,
ANM_PRM_IDX_MAWASU = 19,
ANM_PRM_IDX_WAIT04 = 20,
ANM_PRM_IDX_TALK02 = 21,
ANM_PRM_IDX_TALK01_WAIT01 = 22, // loops 3x then -> WAIT01
ANM_PRM_IDX_TALK01_TALK02 = 23, // loops 5x then -> TALK02
};
typedef int (daNpc_Tc_c::*ActionFunc)(void*);
daNpc_Tc_c();
cXyz& getAttentionBasePos() { return mAttPos; }
cXyz& getEyePos() { return mEyePos; }
void incAttnSetCount() {
if (mAttnSetCount != 0xff) {
mAttnSetCount++;
}
}
BOOL setAction(ActionFunc actionFunc, void* arg) {
if (mCurrActionFunc != actionFunc) {
if (mCurrActionFunc != NULL) {
mActionStatus = ACTION_ENDING;
(this->*mCurrActionFunc)(arg);
}
mCurrActionFunc = actionFunc;
mActionStatus = ACTION_STARTING;
(this->*mCurrActionFunc)(arg);
}
return TRUE;
}
fopAc_ac_c* _searchTower(fopAc_ac_c*);
BOOL initTexPatternAnm(bool);
void playTexPatternAnm();
void smoke_set(f32, f32, f32, f32, f32);
void setAnm();
void setTexAnm();
bool chkAttention(cXyz, s16);
void eventOrder();
void checkOrder();
bool existTcMonument();
void anmAtr(u16);
void stopTower();
void startTower();
u16 next_msgStatusBlue(u32*);
u16 next_msgStatusNormal(u32*);
u16 next_msgStatus(u32*);
u32 setFirstMsg(bool*, u32, u32);
u32 getMsgNormal();
u32 getMsgBlue();
u32 getMsg();
void getArg();
void createInit();
static void* searchStoolPos(void*, void*);
void setAttention();
void calcMove();
void lookBack();
void statusWait();
void statusSit();
void statusJump();
void statusWalkToJail();
void statusTalkNearJail();
void statusWaitNearJail();
void statusWalkToStool();
void statusSitToStool();
void statusTalk();
void statusPayRupee();
void statusDemoPayRupee();
void statusGetRupee();
void statusDemoGetRupee();
void statusMonumentComplete();
void statusDemoMonumentComplete();
void statusDemoJump();
void statusDemoRescue();
void statusDemoTalk();
BOOL help_action(void*);
BOOL wait_action(void*);
void calc_sitpos();
void set_mtx();
BOOL _draw();
void setTower();
BOOL _execute();
BOOL _delete();
bool isCreate();
cPhs_State _create();
BOOL _createHeap();
u16 next_msgStatusNormal2(u32*);
u32 getMsgNormal2();
#if VERSION > VERSION_DEMO
u32 setRupeeSizeMsg();
#endif
bool existUnknownCollectMap();
int analysisCollectMap();
bool existKnownCollectMap();
u16 next_msgStatusWhite(u32*);
u32 getMsgWhite();
u16 next_msgStatusRed(u32*);
u32 setFinishMsg();
u32 getMsgRed();
bool checkMonumentFee(u16, u16);
bool checkAllMonumentFee();
#if VERSION == VERSION_DEMO
bool checkOneMonumentGet();
#endif
int checkAllMonumentPay();
bool checkMonumentPay(u16, u16);
void cutProc();
void cutSitToJumpStart(int);
void cutSitToJumpProc(int);
void cutPresentStart(int);
void cutPresentProc(int);
void cutSetAnmStart(int);
void cutSetAnmProc(int);
void cutBackJumpStart(int);
void cutBackJumpProc(int);
void cutEffectStart(int);
void cutEffectProc(int);
void cutDoorOpenStart(int);
void cutDoorOpenProc(int);
void cutDoorCloseStart(int);
void cutDoorCloseProc(int);
void cutDoorClose2Start(int);
void cutDoorClose2Proc(int);
void cutPayStart(int);
void cutPayProc(int);
private:
/* 0x6C4 */ u8 field_0x6C4[0x6C8 - 0x6C4];
/* 0x6C8 */ BOOL field_0x6C8;
/* 0x6CC */ u8 mJtbtTimer;
/* 0x6CD */ u8 mTalk01Wait01Timer;
/* 0x6CE */ u8 mTalk01Talk02Timer;
/* 0x6CF */ s8 mStatus;
/* 0x6D0 */ ActionFunc mCurrActionFunc;
/* 0x6DC */ s8 mActionStatus;
/* 0x6DD */ u8 field_0x6DD[0x6E0 - 0x6DD];
/* 0x6E0 */ cXyz mSmokePos;
/* 0x6EC */ csXyz mSmokeAngle;
/* 0x6F2 */ u8 field_0x6F2[0x6F4 - 0x6F2];
/* 0x6F4 */ dPa_smokeEcallBack mSmokeCallBack;
/* 0x714 */ dPa_followEcallBack field_0x714;
/* 0x728 */ dPa_followEcallBack field_0x728;
/* 0x73C */ request_of_phase_process_class mPhs;
/* 0x744 */ u32 mShadowId;
#if VERSION == VERSION_DEMO
/* 0x748 */ J3DModel* mpModel;
#endif
/* 0x748 */ J3DAnmTexPattern* m_head_tex_pattern;
/* 0x74C */ mDoExt_btpAnm mBtpAnm;
/* 0x760 */ u8 mBlinkFrame;
/* 0x761 */ u8 field_0x761[0x762 - 0x761];
/* 0x762 */ s16 mBlinkTimer;
/* 0x764 */ cXyz mEyePos;
/* 0x770 */ cXyz mAttPos;
/* 0x77C */ u8 mAttnSetCount;
/* 0x77D */ u8 field_0x77D[0x780 - 0x77D];
/* 0x780 */ cXyz mStoolLookPos;
/* 0x78C */ s16 mMaxHeadTurnVelocity;
/* 0x78E */ u8 field_0x78E[0x790 - 0x78E];
/* 0x790 */ csXyz field_0x790;
/* 0x796 */ u8 field_0x796[0x798 - 0x796];
/* 0x798 */ s8 field_0x798;
/* 0x799 */ u8 field_0x799[0x79C - 0x799];
/* 0x79C */ f32 mTargetSpeed;
/* 0x7A0 */ cXyz mStoolPos;
/* 0x7AC */ cXyz mSitPos;
/* 0x7B8 */ cXyz mWalkToStoolPos;
/* 0x7C4 */ cXyz mDeltaPos;
/* 0x7D0 */ u8 field_0x7D0[0x7DC - 0x7D0];
/* 0x7DC */ cXyz mParticlePos;
/* 0x7E8 */ bool mHasAttention;
/* 0x7E9 */ bool mTalkingNearJail;
/* 0x7EA */ u8 field_0x7EA[0x7F1 - 0x7EA];
/* 0x7F1 */ bool mHasTalkedNearJail;
/* 0x7F2 */ bool mHasEnteredSitRadius;
/* 0x7F3 */ char mJumpLandingTimer;
/* 0x7F4 */ u8 field_0x7F4[0x7F6 - 0x7F4];
/* 0x7F6 */ s8 mTexPatternNum;
/* 0x7F7 */ s8 mTexPatternNumIdx;
/* 0x7F8 */ s8 mBckIdx;
/* 0x7F9 */ s8 mAnmPrmIdx;
/* 0x7FA */ s8 mOldAnmPrmIdx;
/* 0x7FB */ s8 mEventIdx;
/* 0x7FC */ u8 mType;
/* 0x7FD */ u8 field_0x7FD[0x804 - 0x7FD];
/* 0x804 */ daObjSmplbg::Act_c* m_tower_actor;
/* 0x808 */ bool field_0x808;
/* 0x809 */ bool field_0x809;
/* 0x80A */ u8 field_0x80A[0x80B - 0x80A];
/* 0x80B */ bool field_0x80B;
/* 0x80C */ u8 field_0x80C;
/* 0x80D */ bool field_0x80D;
/* 0x80E */ bool field_0x80E;
/* 0x80F */ bool field_0x80F;
/* 0x810 */ bool field_0x810;
/* 0x811 */ bool field_0x811;
/* 0x812 */ bool field_0x812;
/* 0x813 */ bool field_0x813;
/* 0x814 */ bool field_0x814;
/* 0x815 */ u8 field_0x815[0x81C - 0x815];
}; // Size: 0x81C
#endif /* D_A_NPC_TC_H */
|