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#ifndef D_A_OBJ_DRAGONHEAD_H
#define D_A_OBJ_DRAGONHEAD_H
#include "f_op/f_op_actor.h"
#include "SSystem/SComponent/c_phase.h"
#include "d/d_cc_d.h"
#include "d/d_bg_w.h"
class daObjDragonhead_c : public fopAc_ac_c {
public:
inline cPhs_State _create();
inline bool _delete();
inline bool _draw();
inline bool _execute();
BOOL CreateHeap();
void CreateInit();
void set_mtx();
public:
/* 0x290 */ request_of_phase_process_class mPhs;
/* 0x298 */ J3DModel * mpModel;
/* 0x29C */ dCcD_Stts mStts;
/* 0x2D8 */ dCcD_Sph mSph;
/* 0x404 */ u8 mAlpha;
/* 0x405 */ bool mSwitchOn;
/* 0x408 */ dBgW * mpBgW;
/* 0x40C */ u8 field_0x40c;
/* 0x410 */ cXyz mSphCenter;
/* 0x41C */ Mtx mtx;
};
#endif /* D_A_OBJ_DRAGONHEAD_H */
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