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#ifndef D_A_OBJ_HSEHI1_H
#define D_A_OBJ_HSEHI1_H
#include "f_op/f_op_actor.h"
class JPABaseEmitter;
class daObj_hsh_c : public fopAc_ac_c {
public:
~daObj_hsh_c();
void isEventAccept() {}
void isOffDraw() {}
void isTactCancel() {}
void isTactCorrect() {}
void offEventAccept() {}
void offTactCancel() {}
void offTactCorrect() {}
void onEventAccept() {}
void onTactCancel() {}
void onTactCorrect() {}
void XyCheckCB(int);
void XyEventCB(int);
void particle_set(unsigned short);
void particle_set(JPABaseEmitter**, unsigned short);
void emitterDelete(JPABaseEmitter**);
void setAttention(bool);
void onOffDraw();
void offOffDraw();
void drawStop();
void drawStart();
void setBaseMtx();
void createHeap();
cPhs_State create();
void init();
void action(void*);
void setAction(int (daObj_hsh_c::*)(void*), void*);
void waitAction(void*);
void talkAction(void*);
void offAction(void*);
void deleteAction(void*);
void eventOrder();
void checkOrder();
void checkCommandTalk();
void chkAttention(cXyz, short);
void eventProc();
void eventEnd();
void initialDefault(int);
void actionDefault(int);
void initialLinkDispEvent(int);
void initialMsgSetEvent(int);
void actionMsgSetEvent(int);
void actionMessageEvent(int);
void actionTactEvent(int);
void initialJudgeEvent(int);
void initialAppearEvent(int);
void actionAppearEvent(int);
void initialDeleteEvent(int);
void actionDeleteEvent(int);
void talk_init();
void talk(int);
void getMsg();
void next_msgStatus(unsigned long*);
BOOL execute();
BOOL draw();
public:
/* Place member variables here */
};
class daObj_hsh_HIO_c {
public:
daObj_hsh_HIO_c();
public:
/* Place member variables here */
};
#endif /* D_A_OBJ_HSEHI1_H */
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