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#ifndef D_A_OBJ_MAGMAROCK_H
#define D_A_OBJ_MAGMAROCK_H
#include "f_op/f_op_actor.h"
class dBgW;
namespace daObjMagmarock {
static void ride_call_back(dBgW*, fopAc_ac_c*, fopAc_ac_c*);
static BOOL CheckCreateHeap(fopAc_ac_c*);
class Act_c : public fopAc_ac_c {
public:
void MeltDownRequest() {}
inline cPhs_State _create();
inline bool _delete();
inline bool _draw();
inline bool _execute();
void checkProcess(void (daObjMagmarock::Act_c::*)()) {}
void setProcess(void (daObjMagmarock::Act_c::*)()) {}
void set_mtx();
void demo_move();
void ControlEffect();
void play_anim();
void appear_proc_init();
void appear_proc();
void wait_proc_init();
void wait_proc();
void stay_proc_init();
void stay_proc();
void quake_proc_init();
void quake_proc();
void vanish_proc_init();
void vanish_proc();
void CreateHeap();
void CreateInit();
void LiftUpRequest(cXyz&);
void BeforeLiftRequest(cXyz&);
void calc_ground_quat();
public:
/* Place member variables here */
};
namespace Method {
cPhs_State Create(void*);
BOOL Delete(void*);
BOOL Execute(void*);
BOOL Draw(void*);
BOOL IsDelete(void*);
extern actor_method_class Table;
};
};
#endif /* D_A_OBJ_MAGMAROCK_H */
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