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#ifndef D_A_OBJ_SHELF_H
#define D_A_OBJ_SHELF_H
#include "d/d_bg_s_movebg_actor.h"
#include "d/d_a_obj.h"
namespace daObjShelf {
class Act_c : public dBgS_MoveBgActor {
public:
static Mtx M_tmp_mtx;
enum Prm_e {
PRM_GROUNDMA_W = 0x01,
PRM_GROUNDMA_S = 0x00,
};
bool prm_get_groundma() const { return daObj::PrmAbstract<Prm_e>(this, PRM_GROUNDMA_W, PRM_GROUNDMA_S); }
virtual BOOL CreateHeap();
virtual BOOL Create();
cPhs_State Mthd_Create();
virtual BOOL Delete();
BOOL Mthd_Delete();
void hold_event() const;
void mode_wait_init();
void mode_wait();
void mode_vib_init();
void mode_vib();
void mode_rot_init();
void mode_rot_init2();
void mode_rot_init3();
void mode_rot();
void mode_fell_init();
void mode_fell();
void set_mtx();
void init_mtx();
virtual BOOL Execute(Mtx**);
virtual BOOL Draw();
public:
static const char M_arcname[6];
/* 0x2C8 */ request_of_phase_process_class mPhs;
/* 0x2D0 */ J3DModel * mpModel;
/* 0x2D4 */ int mMode;
/* 0x2D8 */ float mRotSpeed;
/* 0x2DC */ short mTargetAngle;
/* 0x2DE */ short mTimer;
/* 0x2E0 */ short mVibY;
/* 0x2E2 */ short mVibX;
/* 0x2E4 */ short mVibZ;
/* 0x2E6 */ s8 mCurBounce;
/* 0x2E7 */ bool m2e7;
};
};
#endif /* D_A_OBJ_SHELF_H */
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