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#ifndef D_A_OBJ_VTIL_H
#define D_A_OBJ_VTIL_H
#include "f_op/f_op_actor.h"
class daObjVtil_c : public fopAc_ac_c {
public:
void camera_off() {}
void check_ev_bit() const; // weak but not inlined?
void prm_get_type() const {}
void solidHeapCB(fopAc_ac_c*);
void create_heap();
cPhs_State _create();
bool _delete();
void tell_agb_attack();
void tell_agb_sink();
void init_mtx();
void init_co();
void init_bgc();
void renew_attention_pos();
void make_smoke();
void se_smoke();
void make_splash();
void se_splash();
void set_sound(int, int) const;
void to_wait_mode();
void mode_wait();
void to_carry_mode();
void mode_carry();
void to_throw_mode();
void calc_throw(float*, float*, float*) const;
void mode_throw();
void to_sink_mode();
void mode_sink();
void hit_co();
void check_sink();
void check_sink_end();
void hit_bg();
void make_vib();
void check_circle();
bool _execute();
bool _draw();
public:
/* Place member variables here */
};
#endif /* D_A_OBJ_VTIL_H */
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