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#ifndef D_A_OBJ_WOOD_H
#define D_A_OBJ_WOOD_H
#include "f_op/f_op_actor.h"
#include "d/d_cc_d.h"
namespace daObjWood {
class Act_c : public fopAc_ac_c {
public:
inline cPhs_State _create();
inline bool _delete();
inline bool _execute();
inline bool _draw();
public:
/* 0x290 */ u32 field_0x290[3];
/* 0x29C */ dCcD_Stts mStts;
/* 0x2D8 */ dCcD_Cyl mCyl;
};
namespace Method {
cPhs_State Create(void*);
BOOL Delete(void*);
BOOL Execute(void*);
BOOL Draw(void*);
BOOL IsDelete(void*);
extern actor_method_class Table;
};
};
#endif /* D_A_OBJ_WOOD_H */
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