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#ifndef D_A_SAKU_H
#define D_A_SAKU_H
#include "f_op/f_op_actor.h"
class dCcD_SrcCyl;
class daSaku_c : public fopAc_ac_c {
public:
void chkFlag(unsigned char) {}
void setFlag(unsigned char) {}
inline cPhs_State _daSaku_create();
inline BOOL _daSaku_delete();
inline BOOL _daSaku_draw();
inline BOOL _daSaku_execute();
inline BOOL _daSaku_isdelete();
void CreateInit();
void saku_draw_sub(int);
void mode_break_none(int);
void mode_break_fire(int);
void mode_break_throw_obj(int);
void RecreateHeap(int, int);
void CreateHeap(int, int);
void GetDzbId(int);
void CreateDummyHeap(int);
void loadMoveBG(int, int, int);
void loadModel(int, int, int);
void burn();
void broken(int);
void changeCollision(int);
void setMtx();
void setMoveBGMtx();
void checkCol();
void setCol();
void MoveBGResist(int, int);
void setEffFire(int);
void setEffBreak(int);
static const dCcD_SrcCyl m_cyl_src;
public:
/* 0x290 */ u8 m290[0xEF2 - 0x290];
/* 0xEF2 */ u8 mSturdinessType;
/* 0xEF3 */ u8 mEF3[0xF00 - 0xEF3];
/* 0xF00 */ u32 mBottomHalfDestroyedSwitch;
/* 0xF04 */ u32 mTopHalfDestroyedSwitch;
};
#endif /* D_A_SAKU_H */
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