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#ifndef D_WATER_MARK_H
#define D_WATER_MARK_H
#include "SSystem/SComponent/c_phase.h"
#include "d/d_bg_s_gnd_chk.h"
#include "f_op/f_op_kankyo.h"
#include "m_Do/m_Do_ext.h"
#include "f_op/f_op_kankyo_mng.h"
class dWaterMark_c : public kankyo_class {
public:
inline BOOL draw();
inline BOOL execute();
inline BOOL wm_delete();
BOOL setMatrix();
inline cPhs_State create();
static s16 m_circle_cnt;
static s16 m_player_foot_now_id;
static dBgS_ObjGndChk m_ground_check;
public:
/* 0x0F8 */ JKRSolidHeap* mpHeap;
/* 0x0FC */ J3DModel* mpModel;
/* 0x100 */ mDoExt_brkAnm mBrk;
/* 0x118 */ mDoExt_btpAnm mBtp;
/* 0x12C */ s16 field_0x12c;
/* 0x12E */ s16 field_0x12e;
/* 0x130 */ s16 field_0x130;
/* 0x132 */ s16 field_0x132;
/* 0x134 */ s16 field_0x134;
};
#endif /* D_WATER_MARK_H */
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