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//
// Generated by dtk
// Translation Unit: d_a_boss_item.cpp
//
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_boss_item.h"
#include "f_op/f_op_actor.h"
#include "f_op/f_op_actor_mng.h"
#include "d/d_com_inf_game.h"
/* 00000078-00000080 .text daBossItem_IsDelete__FP14bossitem_class */
static BOOL daBossItem_IsDelete(bossitem_class* i_this) {
return TRUE;
}
/* 00000080-00000088 .text daBossItem_Delete__FP14bossitem_class */
static BOOL daBossItem_Delete(bossitem_class* i_this) {
return TRUE;
}
/* 00000088-00000128 .text daBossItem_Create__FP10fopAc_ac_c */
static cPhs_State daBossItem_Create(fopAc_ac_c* i_this) {
bossitem_class* a_this = (bossitem_class*)i_this;
fopAcM_ct(i_this, bossitem_class);
int stageNo = daBossItem_prm::getStage(a_this);
BOOL isStageBossDead = dComIfGs_isStageBossEnemy(stageNo);
if (isStageBossDead && !dComIfGs_isStageLife(stageNo)) {
fopAcM_createItemForBoss(
&i_this->current.pos, 1, fopAcM_GetRoomNo(i_this),
&i_this->current.angle, NULL, 1
);
}
return cPhs_ERROR_e;
}
static actor_method_class daBossItem_METHODS = {
(process_method_func)daBossItem_Create,
(process_method_func)daBossItem_Delete,
(process_method_func)NULL,
(process_method_func)daBossItem_IsDelete,
(process_method_func)NULL,
};
actor_process_profile_definition g_profile_BOSSITEM = {
/* Layer ID */ fpcLy_CURRENT_e,
/* List ID */ 0x0007,
/* List Prio */ fpcPi_CURRENT_e,
/* Proc Name */ fpcNm_BOSSITEM_e,
/* Proc SubMtd */ &g_fpcLf_Method.base,
/* Size */ sizeof(bossitem_class),
/* Size Other */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Draw Prio */ fpcDwPi_BOSSITEM_e,
/* Actor SubMtd */ &daBossItem_METHODS,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ACTOR_e,
/* Cull Type */ fopAc_CULLBOX_0_e,
};
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