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/*
* d_a_ship_static.cpp
*/
#include "d/actor/d_a_ship.h"
void daShip_c::initStartPos(const cXyz* pos, short rotY) {
current.pos.x = pos->x;
current.pos.y = pos->y;
current.pos.z = pos->z;
next.pos.x = pos->x;
next.pos.y = pos->y;
next.pos.z = pos->z;
shape_angle.y = rotY;
current.angle.y = shape_angle.y;
field_0x0358 &= 0xffffffef;
mGravity = -2.5;
mWaveR.remove();
mWaveL.remove();
mSplash.remove();
mTrack.remove();
field_0x1970.end();
field_0x1984.end();
field_0x1998.end();
field_0x19ac.end();
field_0x19c0.end();
}
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