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/**
* d_com_lib_game.cpp
* Game - Shared Library ("Common Library Game")
*/
#include "d/dolzel.h" // IWYU pragma: keep
#include "d/d_com_lib_game.h"
#include "SSystem/SComponent/c_phase.h"
/* 800565CC-8005662C .text dComLbG_PhaseHandler__FP30request_of_phase_process_classPPFPv_iPv */
cPhs_State dComLbG_PhaseHandler(request_of_phase_process_class* i_phaseReq, cPhs__Handler* i_handler,
void* i_data) {
cPhs_State phase = cPhs_Handler(i_phaseReq, i_handler, i_data);
switch (phase) {
case cPhs_NEXT_e:
phase = dComLbG_PhaseHandler(i_phaseReq, i_handler, i_data);
break;
case cPhs_LOADING_e:
case cPhs_STOP_e:
default:
break;
}
return phase;
}
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