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| author | Triang3l <triang3l@yandex.ru> | 2026-01-15 11:56:45 +0300 |
|---|---|---|
| committer | Triang3l <triang3l@yandex.ru> | 2026-01-15 11:56:45 +0300 |
| commit | 88f95a8bd6e2e41c188693b0b4dc5e1d6157b212 (patch) | |
| tree | 6ddae9edeb94fdc23b18e6272fa65f4349e4a005 /assets | |
| parent | c4e1242fa26f55c260f2b030e43ffc8a5ac5d0b7 (diff) | |
[GPU] Change "element" name back to "block" in texture addressing
The 32_32_32_FLOAT format seems to be vertex-only, so it looks like there
can't be storage elements smaller than a single texel.
So, use a more precise name that can't be confused with "picture element"
(pixel) or "texture element" (texel) that represents a single logical pixel
rather than a storage block of pixels.
Diffstat (limited to 'assets')
0 files changed, 0 insertions, 0 deletions
