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authorTriang3l <triang3l@yandex.ru>2026-01-15 11:56:45 +0300
committerTriang3l <triang3l@yandex.ru>2026-01-15 11:56:45 +0300
commit88f95a8bd6e2e41c188693b0b4dc5e1d6157b212 (patch)
tree6ddae9edeb94fdc23b18e6272fa65f4349e4a005 /assets
parentc4e1242fa26f55c260f2b030e43ffc8a5ac5d0b7 (diff)
[GPU] Change "element" name back to "block" in texture addressing
The 32_32_32_FLOAT format seems to be vertex-only, so it looks like there can't be storage elements smaller than a single texel. So, use a more precise name that can't be confused with "picture element" (pixel) or "texture element" (texel) that represents a single logical pixel rather than a storage block of pixels.
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