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AgeCommit message (Expand)Author
2020-02-08[Base] Call SetThreadDescription to name threads on versions of Windows that ...setthreaddescJustin Moore
2020-02-08Merge branch 'noshbar-unintialised-fileaccess-fix'Justin Moore
2020-02-08[Base] Initialize file 'open_access' flag before using it.noshbar
2020-02-07[D3D12] Cleaner DXBC emission code, port ROV prologue to itTriang3l
2020-02-05[CPU] Change thunk layout and fix Linux thunk misalignmentPrism Tutaj
2020-02-05[UI] Fix frame leak on context loss.Joel Linn
2020-02-05[UI] Use ticks as frame time instead of file time.Joel Linn
2020-02-05[UI] Add F2 Hotkey to open current git commit in browserillusion98
2020-02-02[GPU] Remove repeated word in a commentTriang3l
2020-02-02[GPU] Remove unused kConstantInt/Bool shader operandsTriang3l
2020-01-27[Kernel] Make XexUnloadImage fully release the imageSilent
2020-01-27[Kernel] (Partially) fix module refcountingSilent
2020-01-27[Kernel] Fix SHA1 and SHA256 state endiannessSilent
2019-12-04[D3D12] Submit command lists on primary buffer endTriang3l
2019-12-01[CPU] Implement mftb instruction natively.Joel Linn
2019-12-01[Base] Optional raw Clock source.Joel Linn
2019-12-01[Base] Optional Clock scaling bypass.Joel Linn
2019-12-01[Base] Clock state now unaltered by threading.Joel Linn
2019-12-01[Base] Clock reworked.Joel Linn
2019-12-01[D3D12] Workaround for texture flickering on Nvidia - don't use sampler 2047Triang3l
2019-11-30[Kernel] Retain handles and not objects in XThreadSilent
2019-11-30[Kernel] Operate on handle refcounts in Ob funcsSilent
2019-11-30[Kernel] Do not retain handle in ExCreateThreadSilent
2019-11-30[Kernel] Add some useful assertsSilent
2019-11-30[x64] Take advantage of StashConstantXmm.gibbed
2019-11-30[x64] Fix constant src2 in VECTOR_ROTATE_LEFT_V128.gibbed
2019-11-30[x64] Fix corruption of src1 in calls to EmulateVectorRotateLeft.gibbed
2019-11-30[UI] Disable saving of imgui INI file.gibbed
2019-11-20[Kernel] Enable XEX1 loadingaerosoul
2019-11-20[imgui] Fixes to work with new api.Joel Linn
2019-11-20[imgui] Make code compile with new imgui.Joel Linn
2019-11-20[imgui] Update submodule.Joel Linn
2019-11-10[Memory] Trigger watches when making pages writable, not the other way aroundTriang3l
2019-11-09[GPU] Separate dxbc and dxbctext shader compiler targetsTriang3l
2019-11-08Merge pull request #1505 from Margen67/cleanupTriang3l
2019-11-08[Vulkan] Remove an obsolete comment about GLSLTriang3l
2019-11-08Remove (hopefully) last OpenGL leftovers & crunchMargen67
2019-11-06[D3D12] Remove command_list.h inclusionTriang3l
2019-11-06[D3D12] Don't create multiple command lists as they're just encodersTriang3l
2019-11-04[D3D12] Don't assume there's a null D3D descriptor handleTriang3l
2019-11-04[GPU] Store an EDRAM snapshot in tracesTriang3l
2019-11-02[APU] Support XAudio 2.7Triang3l
2019-11-02Upgrade dist to bionic in Travis configurationMargen67
2019-11-02Remove /gt & OpenGL leftoversMargen67
2019-10-31[D3D12] CP: Framework for multiple command lists per frameTriang3l
2019-10-28[D3D12] CP: Separate guest frame and non-frame submissionsTriang3l
2019-10-28[D3D12] Don't use D3D12Context for command processor fenceTriang3l
2019-10-27[D3D12] Detach UploadBufferPool and DescriptorHeapPool from D3D12ContextTriang3l
2019-10-27[D3D12] Trace viewer entry pointTriang3l
2019-10-25[GPU] Trace dump: Do PIX/RenderDoc capture if attachedTriang3l