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Author
2022-05-15
[Vulkan] Add missing <functional> include for std::hash
Triang3l
2022-05-15
[Vulkan] Use Shader::IsHostVertexShaderTypeDomain
Triang3l
2022-05-15
Merge branch 'master' into vulkan
Triang3l
2022-05-15
[GPU] Shader::IsHostVertexShaderTypeDomain
Triang3l
2022-05-14
[D3D12] Subsystem management order cleanup
Triang3l
2022-05-14
[Vulkan] Don't require imageViewFormatSwizzle in the immediate drawer
Triang3l
2022-05-14
[D3D12] D3D12Texture::SRVDescriptorKey structure
Triang3l
2022-05-14
[GPU] Make TextureCache constructors explicit
Triang3l
2022-05-14
Merge branch 'master' into vulkan
Triang3l
2022-05-14
[GPU] Texture object/binding management to common superclass
Triang3l
2022-05-11
[Legacy Vulkan] Add Vulkan prefix to Pipeline/TextureCache to avoid future na...
Triang3l
2022-05-10
[Vulkan] Rectangle and quad list geometry shader generation
Triang3l
2022-05-10
Merge branch 'master' into vulkan
Triang3l
2022-05-09
[D3D12] Discard primitives with NaN position in GS
Triang3l
2022-05-09
[D3D12] Rectangle GS comment typo fix [ci skip]
Triang3l
2022-05-09
[D3D12] Runtime geometry shader generation
Triang3l
2022-05-08
[GPU] Handle kRegisters and kGammaRamp in the trace viewer
Triang3l
2022-05-08
[GPU] Make RegisterFile::kRegisterCount constexpr
Triang3l
2022-05-07
[DXBC] Geometry shader instructions
Triang3l
2022-05-07
[UI] Implement Type::kDirectory in Win32FilePicker
Caroline Joy Bell
2022-05-07
[DXBC] Both v[#] and v[#][#] operands for HS and GS
Triang3l
2022-05-05
[UI] Windows: Disable rounded corners
Triang3l
2022-05-05
[GPU] DC_LUT_PWL_DATA comment fix [ci skip]
Triang3l
2022-05-05
[GPU] DC_LUT_RW_INDEX/WRITE_EN_MASK + gamma ramp and registers in traces
Triang3l
2022-05-04
[DXBC] Jump to the loop skip address before pushing
Triang3l
2022-05-04
[D3D12] Fix point size calculation + point code cleanup
Triang3l
2022-05-03
Add #include <cfloat> to fix build error on Linux.
Peter Wright
2022-05-03
Merge branch 'master' into vulkan
Triang3l
2022-05-03
[D3D12] Point sprite size fixes, point/line bits in PsParamGen
Triang3l
2022-05-03
[XeSL] Prefix all local names with `xesl_id/var_`
Triang3l
2022-05-03
Merge branch 'master' into vulkan
Triang3l
2022-05-03
Merge branch 'master' into vulkan
Triang3l
2022-05-02
[D3D12] Update D3D12RenderTargetCache::Update write mask argument name
Triang3l
2022-04-28
[GPU] Get unclipped draw height by running VS on the CPU
Triang3l
2022-04-27
[GPU] More accurate vertex kill + PsParamGen/point documentation
Triang3l
2022-04-27
[GPU] Ignore z_enable for !z_write_enable && z_func == ALWAYS
Triang3l
2022-04-27
[GPU] Shader control flow documentation improvements
Triang3l
2022-04-27
[GPU] Shader ALU refactoring + documentation
Triang3l
2022-04-26
[GPU] Ucode disasm: Fix exec formatting
Triang3l
2022-04-26
[GPU] shader-compiler: Accept little-endian ucode
Triang3l
2022-04-26
[D3D12] GetFormatCopyInfo: Remove unused divide_by_block_size variable
Triang3l
2022-04-26
[Android] Minor postInvalidateWindowSurface JNI cleanup
Triang3l
2022-04-26
[Base] More flexible Xenos float16 conversion functions
Triang3l
2022-04-26
[Base] Fix wait for callback return
Joel Linn
2022-04-26
[Base] Use disruptorplus spin wait
Joel Linn
2022-04-26
[Base] Relax some timing constraints.
Joel Linn
2022-04-26
Update catch
Joel Linn
2022-04-26
[Base] Remove unneeded delay scheduler
Joel Linn
2022-04-26
[Base] Use chrono APIs for Timers
Joel Linn
2022-04-26
[Base] Add chrono tests
Joel Linn
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