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AgeCommit message (Expand)Author
2022-05-15[Vulkan] Add missing <functional> include for std::hashTriang3l
2022-05-15[Vulkan] Use Shader::IsHostVertexShaderTypeDomainTriang3l
2022-05-15Merge branch 'master' into vulkanTriang3l
2022-05-15[GPU] Shader::IsHostVertexShaderTypeDomainTriang3l
2022-05-14[D3D12] Subsystem management order cleanupTriang3l
2022-05-14[Vulkan] Don't require imageViewFormatSwizzle in the immediate drawerTriang3l
2022-05-14[D3D12] D3D12Texture::SRVDescriptorKey structureTriang3l
2022-05-14[GPU] Make TextureCache constructors explicitTriang3l
2022-05-14Merge branch 'master' into vulkanTriang3l
2022-05-14[GPU] Texture object/binding management to common superclassTriang3l
2022-05-11[Legacy Vulkan] Add Vulkan prefix to Pipeline/TextureCache to avoid future na...Triang3l
2022-05-10[Vulkan] Rectangle and quad list geometry shader generationTriang3l
2022-05-10Merge branch 'master' into vulkanTriang3l
2022-05-09[D3D12] Discard primitives with NaN position in GSTriang3l
2022-05-09[D3D12] Rectangle GS comment typo fix [ci skip]Triang3l
2022-05-09[D3D12] Runtime geometry shader generationTriang3l
2022-05-08[GPU] Handle kRegisters and kGammaRamp in the trace viewerTriang3l
2022-05-08[GPU] Make RegisterFile::kRegisterCount constexprTriang3l
2022-05-07[DXBC] Geometry shader instructionsTriang3l
2022-05-07[UI] Implement Type::kDirectory in Win32FilePickerCaroline Joy Bell
2022-05-07[DXBC] Both v[#] and v[#][#] operands for HS and GSTriang3l
2022-05-05[UI] Windows: Disable rounded cornersTriang3l
2022-05-05[GPU] DC_LUT_PWL_DATA comment fix [ci skip]Triang3l
2022-05-05[GPU] DC_LUT_RW_INDEX/WRITE_EN_MASK + gamma ramp and registers in tracesTriang3l
2022-05-04[DXBC] Jump to the loop skip address before pushingTriang3l
2022-05-04[D3D12] Fix point size calculation + point code cleanupTriang3l
2022-05-03Add #include <cfloat> to fix build error on Linux.Peter Wright
2022-05-03Merge branch 'master' into vulkanTriang3l
2022-05-03[D3D12] Point sprite size fixes, point/line bits in PsParamGenTriang3l
2022-05-03[XeSL] Prefix all local names with `xesl_id/var_`Triang3l
2022-05-03Merge branch 'master' into vulkanTriang3l
2022-05-03Merge branch 'master' into vulkanTriang3l
2022-05-02[D3D12] Update D3D12RenderTargetCache::Update write mask argument nameTriang3l
2022-04-28[GPU] Get unclipped draw height by running VS on the CPUTriang3l
2022-04-27[GPU] More accurate vertex kill + PsParamGen/point documentationTriang3l
2022-04-27[GPU] Ignore z_enable for !z_write_enable && z_func == ALWAYSTriang3l
2022-04-27[GPU] Shader control flow documentation improvementsTriang3l
2022-04-27[GPU] Shader ALU refactoring + documentationTriang3l
2022-04-26[GPU] Ucode disasm: Fix exec formattingTriang3l
2022-04-26[GPU] shader-compiler: Accept little-endian ucodeTriang3l
2022-04-26[D3D12] GetFormatCopyInfo: Remove unused divide_by_block_size variableTriang3l
2022-04-26[Android] Minor postInvalidateWindowSurface JNI cleanupTriang3l
2022-04-26[Base] More flexible Xenos float16 conversion functionsTriang3l
2022-04-26[Base] Fix wait for callback returnJoel Linn
2022-04-26[Base] Use disruptorplus spin waitJoel Linn
2022-04-26[Base] Relax some timing constraints.Joel Linn
2022-04-26Update catchJoel Linn
2022-04-26[Base] Remove unneeded delay schedulerJoel Linn
2022-04-26[Base] Use chrono APIs for TimersJoel Linn
2022-04-26[Base] Add chrono testsJoel Linn