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xenia
crash_dumps
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master
qt
setthreaddesc
systemlink
texsplit
vtx_cache
x64-cleanup
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Commit message (
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Author
2022-04-26
[Base] Add chrono support
Joel Linn
2022-04-26
[Base] Make HighResolutionTimer platform agnostic
Joel Linn
2022-04-26
[Base] Add TimerQueue
Joel Linn
2022-04-26
[Base] Add more tests for HighResolutionTimer
Joel Linn
2022-04-26
Update date
Joel Linn
2022-04-26
Update disruptorplus
Joel Linn
2022-04-26
[x64] Add GFNI optimization for SPLAT(int8)
Wunkolo
2022-04-14
[Kernel] Restored usage of: log_string_format_kernel_calls
Gliniak
2022-04-14
[GPU] Round tessellation patch vertex count up (by @deaklajos #2007)
Triang3l
2022-04-14
[GPU] Offset and clamp tessellation patch index (#2008, thanks @deaklajos)
Triang3l
2022-04-13
[GPU] Fix scalar c[#+aL], shader docs/refactoring
Triang3l
2022-04-09
[GPU] Norm16 > float16 texture load shaders
Triang3l
2022-04-09
[D3D12] Compile all built-in shaders with the same FXC version
Triang3l
2022-04-09
[GPU] Texture load shader style (alignment) cleanup
Triang3l
2022-04-05
Add descriptive error message when pkg-config fails
Alex Messier
2022-04-05
[GPU] Fixed size 0 point sprites enlarged to default
DESKTOP-F0UGBP9\deakl
2022-04-04
Merge branch 'master' into vulkan
Triang3l
2022-04-04
[GPU] XeSL texture load shaders + minor XeSL cleanup
Triang3l
2022-04-03
[Vulkan] EDRAM range ownership transfers, resolve clears, 2x-as-4x MSAA
Triang3l
2022-04-02
Merge branch 'master' into vulkan
Triang3l
2022-04-02
[D3D12] Fixes/cleanup for render targets and barriers
Triang3l
2022-03-28
Merge branch 'master' into vulkan
Triang3l
2022-03-28
[Vulkan] Fix basePipelineIndex signedness
Triang3l
2022-03-27
Merge branch 'master' into vulkan
Triang3l
2022-03-27
[GPU] XeSL host depth store and VS passthrough shaders
Triang3l
2022-03-27
Merge branch 'master' into vulkan
Triang3l
2022-03-27
[Vulkan] Samplerless texelFetch
Triang3l
2022-03-23
[CPU] Unified assertions for unimplemented opcodes
Gliniak
2022-03-23
Mention VS2022 bug in BUILDING.md
Margen67
2022-03-22
Merge branch 'master' into vulkan
Triang3l
2022-03-22
[Vulkan] InitializeSubresourceRange: Use return, not reference
Triang3l
2022-03-22
[D3D12] Minor RT code style/comments cleanup
Triang3l
2022-03-22
[D3D12] RT dump: Fix r# allocation
Triang3l
2022-03-22
[D3D12] RT transfer: Same front/back stencil ops
Triang3l
2022-03-21
[Vulkan] Pipeline barrier merging
Triang3l
2022-03-21
[Vulkan] Rectangle list geometry shader
Triang3l
2022-03-21
Merge branch 'master' into vulkan
Triang3l
2022-03-14
[App] Do all fullscreen entry logic for --fullscreen=true (fixes #1999)
Triang3l
2022-03-08
[x64] Remove usage of `xbyak_bin2hex.h`
Wunkolo
2022-03-08
[x64] Add `VECTOR_ROTATE_LEFT_I32` overflow-test
Wunkolo
2022-03-08
[x64] Add AVX512 optimization for `VECTOR_ROTATE_LEFT(Int32)`
Wunkolo
2022-03-08
[kernel] Correct status for looked up objects
Joel Linn
2022-03-08
[kernel] Refactor uses of attribute names
Joel Linn
2022-03-08
[kernel] Remove unnecessary string copy
Joel Linn
2022-03-08
[CI] More verbose xenia-base-tests output
Joel Linn
2022-03-08
[Base] Refactor POSIX timers, fix user-after-free
Joel Linn
2022-03-08
[Base] Add DelayScheduler class
Joel Linn
2022-03-08
[Base] Check for correct thread in HResTimer tests
Joel Linn
2022-03-08
[Base] Fix callback threads for POSIX timers
Joel Linn
2022-03-08
[Base] Check success of sync primitive creation
Joel Linn
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