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AgeCommit message (Expand)Author
2022-04-26[Base] Add chrono supportJoel Linn
2022-04-26[Base] Make HighResolutionTimer platform agnosticJoel Linn
2022-04-26[Base] Add TimerQueueJoel Linn
2022-04-26[Base] Add more tests for HighResolutionTimerJoel Linn
2022-04-26Update dateJoel Linn
2022-04-26Update disruptorplusJoel Linn
2022-04-26[x64] Add GFNI optimization for SPLAT(int8)Wunkolo
2022-04-14[Kernel] Restored usage of: log_string_format_kernel_callsGliniak
2022-04-14[GPU] Round tessellation patch vertex count up (by @deaklajos #2007)Triang3l
2022-04-14[GPU] Offset and clamp tessellation patch index (#2008, thanks @deaklajos)Triang3l
2022-04-13[GPU] Fix scalar c[#+aL], shader docs/refactoringTriang3l
2022-04-09[GPU] Norm16 > float16 texture load shadersTriang3l
2022-04-09[D3D12] Compile all built-in shaders with the same FXC versionTriang3l
2022-04-09[GPU] Texture load shader style (alignment) cleanupTriang3l
2022-04-05Add descriptive error message when pkg-config failsAlex Messier
2022-04-05[GPU] Fixed size 0 point sprites enlarged to defaultDESKTOP-F0UGBP9\deakl
2022-04-04Merge branch 'master' into vulkanTriang3l
2022-04-04[GPU] XeSL texture load shaders + minor XeSL cleanupTriang3l
2022-04-03[Vulkan] EDRAM range ownership transfers, resolve clears, 2x-as-4x MSAATriang3l
2022-04-02Merge branch 'master' into vulkanTriang3l
2022-04-02[D3D12] Fixes/cleanup for render targets and barriersTriang3l
2022-03-28Merge branch 'master' into vulkanTriang3l
2022-03-28[Vulkan] Fix basePipelineIndex signednessTriang3l
2022-03-27Merge branch 'master' into vulkanTriang3l
2022-03-27[GPU] XeSL host depth store and VS passthrough shadersTriang3l
2022-03-27Merge branch 'master' into vulkanTriang3l
2022-03-27[Vulkan] Samplerless texelFetchTriang3l
2022-03-23[CPU] Unified assertions for unimplemented opcodesGliniak
2022-03-23Mention VS2022 bug in BUILDING.mdMargen67
2022-03-22Merge branch 'master' into vulkanTriang3l
2022-03-22[Vulkan] InitializeSubresourceRange: Use return, not referenceTriang3l
2022-03-22[D3D12] Minor RT code style/comments cleanupTriang3l
2022-03-22[D3D12] RT dump: Fix r# allocationTriang3l
2022-03-22[D3D12] RT transfer: Same front/back stencil opsTriang3l
2022-03-21[Vulkan] Pipeline barrier mergingTriang3l
2022-03-21[Vulkan] Rectangle list geometry shaderTriang3l
2022-03-21Merge branch 'master' into vulkanTriang3l
2022-03-14[App] Do all fullscreen entry logic for --fullscreen=true (fixes #1999)Triang3l
2022-03-08[x64] Remove usage of `xbyak_bin2hex.h`Wunkolo
2022-03-08[x64] Add `VECTOR_ROTATE_LEFT_I32` overflow-testWunkolo
2022-03-08[x64] Add AVX512 optimization for `VECTOR_ROTATE_LEFT(Int32)`Wunkolo
2022-03-08[kernel] Correct status for looked up objectsJoel Linn
2022-03-08[kernel] Refactor uses of attribute namesJoel Linn
2022-03-08[kernel] Remove unnecessary string copyJoel Linn
2022-03-08[CI] More verbose xenia-base-tests outputJoel Linn
2022-03-08[Base] Refactor POSIX timers, fix user-after-freeJoel Linn
2022-03-08[Base] Add DelayScheduler classJoel Linn
2022-03-08[Base] Check for correct thread in HResTimer testsJoel Linn
2022-03-08[Base] Fix callback threads for POSIX timersJoel Linn
2022-03-08[Base] Check success of sync primitive creationJoel Linn