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shader-playground
Age
Commit message (
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)
Author
2022-10-09
[GPU] Vulkan fragment shader interlock RB and related fixes/cleanup
Triang3l
2020-05-11
[D3D12] Allow non-adaptive tessellation for patch primitive types, and all tr...
Triang3l
2020-05-08
[GPU] Shader translator refactoring (mostly ALU), fixes for disassembly round...
Triang3l
2020-04-18
[Shader Playground] Make PC shader models work at least with invalid shaders
Triang3l
2020-04-18
[Shader Playground] DXBC and domain shader output
Triang3l
2020-04-18
[Shader Playground] Fix typos leaving XBOX undefined
Triang3l
2019-11-08
Remove (hopefully) last OpenGL leftovers & crunch
Margen67
2018-11-22
Update documentation.
Margen67
2015-12-06
Replacing old Shader with TranslatedShader.
Ben Vanik
2015-12-05
Mostly complete new GLSL translator (modulo flow control).
Ben Vanik
2015-11-29
Skeleton SPIRV translator.
Ben Vanik
2015-11-29
Reworking translator code to be pretty sexy.
Ben Vanik
2015-11-28
First pass ShaderTranslator base type, able to disasm in msft style.
Ben Vanik
2015-11-28
Adding a tool to interactively assemble/disassemble shaders using XNA.
Ben Vanik