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AgeCommit message (Expand)Author
2022-10-09[GPU] Vulkan fragment shader interlock RB and related fixes/cleanupTriang3l
2020-05-11[D3D12] Allow non-adaptive tessellation for patch primitive types, and all tr...Triang3l
2020-05-08[GPU] Shader translator refactoring (mostly ALU), fixes for disassembly round...Triang3l
2020-04-18[Shader Playground] Make PC shader models work at least with invalid shadersTriang3l
2020-04-18[Shader Playground] DXBC and domain shader outputTriang3l
2020-04-18[Shader Playground] Fix typos leaving XBOX undefinedTriang3l
2019-11-08Remove (hopefully) last OpenGL leftovers & crunchMargen67
2018-11-22Update documentation.Margen67
2015-12-06Replacing old Shader with TranslatedShader.Ben Vanik
2015-12-05Mostly complete new GLSL translator (modulo flow control).Ben Vanik
2015-11-29Skeleton SPIRV translator.Ben Vanik
2015-11-29Reworking translator code to be pretty sexy.Ben Vanik
2015-11-28First pass ShaderTranslator base type, able to disasm in msft style.Ben Vanik
2015-11-28Adding a tool to interactively assemble/disassemble shaders using XNA.Ben Vanik