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 2006/09/01                                         Revision 1.2
-----------------------------------------------------------------


   This is a description of the VMX128-type opcodes found on
   the xbox360 processor. I figured this out by looking at
   various disassmblies, so there might some errors and
   missing instructions. Some instructions have unknown
   semantics for me.

   See comments or corrections to sb#biallas.net


=================================================================
Conventions:
   VD128, VS128:  5 lower bits of a VMX128 vector register 
                  number
   VDh:	          upper 2 bits of VD128
                  (so register number is (VDh << 5 | VD128))
		 
   VA128:         same as VD128
   A:             bit 6 of VA128
   a:             bit 5 of VA128
                  (so register number is (A<<6 | a<<5 | VA128))
                     
   VB128:         same as VD128
   VBh:           same as VDh
   
   VC128:         3 bits of a VMX128 vector register number
                  (you can only use vr0-vr7 here)
   
   RA, RB:        general purpose register number

   UIMM:          unsigned immediate value
   SIMM:          signed immediate value
   
   PERMh:         upper 3 bits of a permutation
   PERMl:         lower 5 bits of a permutation
   
   x, y, z:       unknown immediate values

=================================================================
   lvewx128                  Load Vector128 Element Word Indexed
|0 0 0 1 0 0|  VD128  |   RA    |   RB    |0 0 0 1 0 0 0|VDh|1 1|

   lvewx128      vr(VD128), r(RA), r(RB)


=================================================================
   lvlx128                           Load Vector128 Left Indexed
|0 0 0 1 0 0|  VD128  |   RA    |   RB    |1 0 0 0 0 0 0|VDh|1 1|

   lvlx128       vr(VD128), r(RA), r(RB)


=================================================================
   lvrx128                          Load Vector128 Right Indexed
|0 0 0 1 0 0|  VD128  |   RA    |   RB    |1 0 0 0 1 0 0|VDh|1 1|

   lvrx128       vr(VD128), r(RA), r(RB)


=================================================================
   lvlxl128                      Load Vector128 Left Indexed LRU
|0 0 0 1 0 0|  VD128  |   RA    |   RB    |1 1 0 0 0 0 0|VDh|1 1|

   lvlxl128      vr(VD128), r(RA), r(RB)


=================================================================
   lvrxl128                     Load Vector128 Right Indexed LRU
|0 0 0 1 0 0|  VD128  |   RA    |   RB    |1 1 0 0 1 0 0|VDh|1 1|

   lvrxl128      vr(VD128), r(RA), r(RB)


=================================================================
   lvsl128                         Load Vector128 for Shift Left
|0 0 0 1 0 0|  VD128  |   RA    |   RB    |0 0 0 0 0 0 0|VDh|1 1|

   lvsl128       vr(VD128), r(RA), r(RB)


=================================================================
   lvsr128                        Load Vector128 for Shift Right
|0 0 0 1 0 0|  VD128  |   RA    |   RB    |0 0 0 0 1 0 0|VDh|1 1|

   lvsr128       vr(VD128), r(RA), r(RB)


=================================================================
   lvx128                                 Load Vector128 Indexed
|0 0 0 1 0 0|  VD128  |   RA    |   RB    |0 0 0 1 1 0 0|VDh|1 1|

   lvx128        vr(VD128), r(RA), r(RB)


=================================================================
   lvxl128                            Load Vector128 Indexed LRU
|0 0 0 1 0 0|  VD128  |   RA    |   RB    |0 1 0 1 1 0 0|VDh|1 1|

   lvxl128       vr(VD128), r(RA), r(RB)


=================================================================
   stewx128                 Store Vector128 Element Word Indexed
|0 0 0 1 0 0|  VS128  |   RA    |   RB    |0 1 1 0 0 0 0|VDh|1 1|

   stvewx128     vr(VS128), r(RA), r(RB)


=================================================================
   stvlx128                         Store Vector128 Left Indexed
|0 0 0 1 0 0|  VS128  |   RA    |   RB    |1 0 1 0 0 0 0|VDh|1 1|

   stvlx128      vr(VS128), r(RA), r(RB)


=================================================================
   stvlxl128                    Store Vector128 Left Indexed LRU
|0 0 0 1 0 0|  VS128  |   RA    |   RB    |1 1 1 0 0 0 0|VDh|1 1|

   lvlxl128      vr(VS128), r(RA), r(RB)


=================================================================
   stvrx128                        Store Vector128 Right Indexed
|0 0 0 1 0 0|  VS128  |   RA    |   RB    |1 0 1 0 1 0 0|VDh|1 1|

   stvrx128       vr(VS128), r(RA), r(RB)


=================================================================
   stvrxl128                   Store Vector128 Right Indexed LRU
|0 0 0 1 0 0|  VS128  |   RA    |   RB    |1 1 1 0 1 0 0|VDh|1 1|

   stvrxl128     vr(VS128), r(RA), r(RB)


=================================================================
   stvx128                               Store Vector128 Indexed
|0 0 0 1 0 0|  VS128  |   RA    |   RB    |0 0 1 1 1 0 0|VDh|1 1|

   stvx128       vr(VS128), r(RA), r(RB)


=================================================================
   stvxl128                          Store Vector128 Indexed LRU
|0 0 0 1 0 0|  VS128  |   RA    |   RB    |0 1 1 1 1 0 0|VDh|1 1|

   stvxl128      vr(VS128), r(RA), r(RB)


=================================================================
   vaddfp128                        Vector128 Add Floating Point
|0 0 0 1 0 1|  VD128  |  VA128  |  VB128  |A|0 0 0 0|a|1|VDh|VBh|

   vaddfp128     vr(VD128), vr(VA128), vr(VB128)


=================================================================
   vand128                                 Vector128 Logical AND
|0 0 0 1 0 1|  VD128  |  VA128  |  VB128  |A|1 0 0 0|a|1|VDh|VBh|

   vand128       vr(VD128), vr(VA128), vr(VB128)


=================================================================
   vandc128                                Vector128 Logical AND 
                                                 with Complement
|0 0 0 1 0 1|  VD128  |  VA128  |  VB128  |A|1 0 1 0|a|1|VDh|VBh|

   vandc128      vr(VD128), vr(VA128), vr(VB128)


=================================================================
   vcfpsxws128          Vector128 Convert From Floating-Point to 
                                Signed Fixed-Point Word Saturate
|0 0 0 1 1 0|  VD128  |  SIMM   |  VB128  |0 1 0 0 0 1 1|VDh|VBh|

   vcfpsxws128   vr(VD128), vr(VB128), SIMM


=================================================================
   vcfpuxws128          Vector128 Convert From Floating-Point to 
                              Unsigned Fixed-Point Word Saturate
|0 0 0 1 1 0|  VD128  |  UIMM   |  VB128  |0 1 0 0 1 1 1|VDh|VBh|

   vcfpuxws128   vr(VD128), vr(VB128), UIMM


=================================================================
   vcmpbfp128                           Vector128 Compare Bounds 
                                                  Floating Point
|0 0 0 1 1 0|  VD128  |  VA128  |  VB128  |A|0 1 1|R|a|0|VDh|VBh|

   vcmpbfp128    vr(VD128), vr(VA128), vr(VB128)         (R == 0)
   vcmpbfp128.   vr(VD128), vr(VA128), vr(VB128)         (R == 1)


=================================================================
   vcmpeqfp128                        Vector128 Compare Equal-to
                                                  Floating Point
|0 0 0 1 1 0|  VD128  |  VA128  |  VB128  |A|0 0 0|R|a|0|VDh|VBh|

   vcmpeqfp128   vr(VD128), vr(VA128), vr(VB128)         (R == 0)
   vcmpeqfp128.  vr(VD128), vr(VA128), vr(VB128)         (R == 1)


=================================================================
   vcmpequw128                        Vector128 Compare Equal-to 
                                                   Unsigned Word
|0 0 0 1 1 0|  VD128  |  VA128  |  VB128  |A|1 0 0|R|a|0|VDh|VBh|

   vcmpequw128   vr(VD128), vr(VA128), vr(VB128)         (R == 0)
   vcmpequw128.  vr(VD128), vr(VA128), vr(VB128)         (R == 1)


=================================================================
   vcmpgefp128                    Vector128 Compare Greater-Than-
                                      or-Equal-to Floating Point
|0 0 0 1 1 0|  VD128  |  VA128  |  VB128  |A|0 0 1|R|a|0|VDh|VBh|

   vcmpgefp128   vr(VD128), vr(VA128), vr(VB128)         (R == 0)
   vcmpgefp128.  vr(VD128), vr(VA128), vr(VB128)         (R == 1)


=================================================================
   vcmpgtfp128                    Vector128 Compare Greater-Than 
                                                  Floating-Point
|0 0 0 1 1 0|  VD128  |  VA128  |  VB128  |A|0 1 0|R|a|0|VDh|VBh|

   vcmpgtfp128   vr(VD128), vr(VA128), vr(VB128)         (R == 0)
   vcmpgtfp128.  vr(VD128), vr(VA128), vr(VB128)         (R == 1)


=================================================================
   vcsxwfp128          Vector128 Convert From Signed Fixed-Point 
                                          Word to Floating-Point
|0 0 0 1 1 0|  VD128  |  UIMM   |  VB128  |0 1 0 1 0 1 1|VDh|VBh|

   vcsxwfp128    vr(VD128), vr(VB128), SIMM


=================================================================
   vcuxwfp128        Vector128 Convert From Unsigned Fixed-Point
                                          Word to Floating-Point
|0 0 0 1 1 0|  VD128  |  UIMM   |  VB128  |0 1 0 1 1 1 1|VDh|VBh|

   vcuxwfp128    vr(VD128), vr(VB128), UIMM


=================================================================
   vexptefp128                Vector128 2 Raised to the Exponent 
                                         Estimate Floating Point
|0 0 0 1 1 0|  VD128  |0 0 0 0 0|  VB128  |1 1 0 1 0 1 1|VDh|VBh|

   vexptefp128   vr(VD128), vr(VB128)


=================================================================
   vlogefp128                            Vector128 Log2 Estimate 
                                                  Floating Point
|0 0 0 1 1 0|  VD128  |0 0 0 0 0|  VB128  |1 1 0 1 1 1 1|VDh|VBh|

   vlogefp128    vr(VD128), vr(VB128)


=================================================================
   vmaddcfp128                            Vector128 Multiply Add 
                                                  Floating Point
|0 0 0 1 0 1|  VDS128 |  VA128  |  VB128  |A|0 1 0 0|a|1|VDh|VBh|

   vmaddcfp128   vr(VDS128), vr(VA128), vr(VSD128), vr(VB128)


=================================================================
   vmaddfp128                             Vector128 Multiply Add 
                                                  Floating Point
|0 0 0 1 0 1|  VDS128 |  VA128  |  VB128  |A|0 0 1 1|a|1|VDh|VBh|

   vmaddfp128    vr(VDS128), vr(VA128), vr(VB128), vr(VDS128)


=================================================================
   vmaxfp128                                   Vector128 Maximum 
                                                  Floating Point
|0 0 0 1 1 0|  VD128  |  VA128  |  VB128  |A|1 0 1 0|a|0|VDh|VBh|

   vmaxfp128     vr(VD128), vr(VA128), vr(VB128)


=================================================================
   vminfp128                                   Vector128 Minimum
                                                  Floating Point
|0 0 0 1 1 0|  VD128  |  VA128  |  VB128  |A|1 0 1 1|a|0|VDh|VBh|

   vminfp128     vr(VD128), vr(VA128), vr(VB128)


=================================================================
   vmrghw128                           Vector128 Merge High Word
|0 0 0 1 1 0|  VD128  |  VA128  |  VB128  |A|1 1 0 0|a|0|VDh|VBh|

   vmrghw128     vr(VD128), vr(VA128), vr(VB128)


=================================================================
   vmrglw128                            Vector128 Merge Low Word
|0 0 0 1 1 0|  VD128  |  VA128  |  VB128  |A|1 1 0 1|a|0|VDh|VBh|

   vmrglw128     vr(VD128), vr(VA128), vr(VB128)


=================================================================
   vmsum3fp128                      Vector128 Multiply Sum 3-way 
                                                  Floating Point
|0 0 0 1 0 1|  VD128  |  VA128  |  VB128  |A|0 1 1 0|a|1|VDh|VBh|

   vmsub3fp128   vr(VD128), vr(VA128), vr(VB128)


=================================================================
   vmsum4fp128                      Vector128 Multiply Sum 4-way 
                                                  Floating-Point
|0 0 0 1 0 1|  VD128  |  VA128  |  VB128  |A|0 1 1 1|a|1|VDh|VBh|

   vmsub4fp128   vr(VD128), vr(VA128), vr(VB128)


=================================================================
   vmulfp128                                  Vector128 Multiply
                                                  Floating-Point
|0 0 0 1 0 1|  VD128  |  VA128  |  VB128  |A|0 0 1 0|a|1|VDh|VBh|

   vmulfp128     vr(VD128), vr(VA128), vr(VB128)


=================================================================
   vnmsubfp128              Vector128 Negative Multiply-Subtract 
                                                  Floating Point
|0 0 0 1 0 1|  VDS128 |  VA128  |  VB128  |A|0 1 0 1|a|1|VDh|VBh|

   vnmsubfp128   vr(VDS128), vr(VA128), vr(VB128), vr(VDS128)


=================================================================
   vnor128                                 Vector128 Logical NOR
|0 0 0 1 0 1|  VD128  |  VA128  |  VB128  |A|1 0 1 0|a|1|VDh|VBh|

   vnor128       vr(VD128), vr(VA128), vr(VB128)


=================================================================
   vor128                                   Vector128 Logical OR
|0 0 0 1 0 1|  VD128  |  VA128  |  VB128  |A|1 0 1 1|a|1|VDh|VBh|

   vor128        vr(VD128), vr(VA128), vr(VB128)


=================================================================
   vperm128                                Vector128 Permutation
|0 0 0 1 0 1|  VD128  |  VA128  |  VB128  |A|0| VC  |a|0|VDh|VBh|

   vperm128      vr(VD128), vr(VA128), vr(VB128), vr(VC)


=================================================================
   vpermwi128                 Vector128 Permutate Word Immediate
|0 0 0 1 1 0|  VD128  |  PERMl  |  VB128  |0|1|PERMh|0|1|VDh|VBh|

   vpermwi128    vr(VD128), vr(VB128), (PERMh << 5 | PERMl)


=================================================================
   vpkd3d128                 Vector128 Pack D3Dtype, Rotate Left 
                                       Immediate and Mask Insert
|0 0 0 1 1 0|  VD128  |  x  | y |  VB128  |1 1 0| z |0 1|VDh|VBh|

   vpkd3d128     vr(VD128), vr(VB128), x, y, z


=================================================================
   vpkshss128                    Vector128 Pack Signed Half Word 
                                                 Signed Saturate
|0 0 0 1 0 1|  VD128  |  VA128  |  VB128  |A|1 0 0 0|a|0|VDh|VBh|

   vpkshss128    vr(VD128), vr(VA128), vr(VB128)


=================================================================
   vpkshus128                    Vector128 Pack Signed Half Word 
                                               Unsigned Saturate
|0 0 0 1 0 1|  VD128  |  VA128  |  VB128  |A|1 0 0 1|a|0|VDh|VBh|

   vpkshus128    vr(VD128), vr(VA128), vr(VB128)


=================================================================
   vpkswss128                         Vector128 Pack Signed Word
                                                 Signed Saturate
|0 0 0 1 0 1|  VD128  |  VA128  |  VB128  |A|1 0 1 0|a|0|VDh|VBh|

   vpkswss128    vr(VD128), vr(VA128), vr(VB128)


=================================================================
   vpkswus128                         Vector128 Pack Signed Word   
                                               Unsigned Saturate
|0 0 0 1 0 1|  VD128  |  VA128  |  VB128  |A|1 0 1 1|a|0|VDh|VBh|

   vpkswus128    vr(VD128), vr(VA128), vr(VB128)


=================================================================
   vpkuhum128                  Vector128 Pack Unsigned Half Word 
                                                 Unsigned Modulo
|0 0 0 1 0 1|  VD128  |  VA128  |  VB128  |A|1 1 0 0|a|0|VDh|VBh|

   vpkuhum128    vr(VD128), vr(VA128), vr(VB128)


=================================================================
   vpkuhus128                  Vector128 Pack Unsigned Half Word 
                                               Unsigned Saturate
|0 0 0 1 0 1|  VD128  |  VA128  |  VB128  |A|1 1 0 1|a|0|VDh|VBh|

   vpkuhus128    vr(VD128), vr(VA128), vr(VB128)


=================================================================
   vpkuwum128                       Vector128 Pack Unsigned Word
                                                 Unsigned Modulo
|0 0 0 1 0 1|  VD128  |  VA128  |  VB128  |A|1 1 1 0|a|0|VDh|VBh|

   vpkuwum128    vr(VD128), vr(VA128), vr(VB128)


=================================================================
   vpkuwus128                       Vector128 Pack Unsigned Word
                                               Unsigned Saturate
|0 0 0 1 0 1|  VD128  |  VA128  |  VB128  |A|1 1 1 1|a|0|VDh|VBh|

   vpkuwus128    vr(VD128), vr(VA128), vr(VB128)


=================================================================
   vrefp128                        Vector128 Reciprocal Estimate 
                                                  Floating Point
|0 0 0 1 1 0|  VD128  |0 0 0 0 0|  VB128  |1 1 0 0 0 1 1|VDh|VBh|

   vrefp128      vr(VD128), vr(VB128)


=================================================================
   vrfim128                    Vector128 Round to Floating-Point 
                                              Integer toward -oo
|0 0 0 1 1 0|  VD128  |0 0 0 0 0|  VB128  |0 1 1 0 0 1 1|VDh|VBh|

   vrfim128      vr(VD128), vr(VB128)


=================================================================
   vrfin128                    Vector128 Round to Floating-Point 
                                          Integer toward Nearest
|0 0 0 1 1 0|  VD128  |0 0 0 0 0|  VB128  |0 1 1 0 1 1 1|VDh|VBh|

   vrfin128      vr(VD128), vr(VB128)


=================================================================
   vrfip128                    Vector128 Round to Floating-Point 
                                              Integer toward +oo
|0 0 0 1 1 0|  VD128  |0 0 0 0 0|  VB128  |0 1 1 1 0 1 1|VDh|VBh|

   vrfip128      vr(VD128), vr(VB128)


=================================================================
   vrfiz128                    Vector128 Round to Floating-Point 
                                             Integer toward Zero
|0 0 0 1 1 0|  VD128  |0 0 0 0 0|  VB128  |0 1 1 1 1 1 1|VDh|VBh|

   vrfiz128      vr(VD128), vr(VB128)


=================================================================
   vrlimi128                     Vector128 Rotate Left Immediate 
                                                 and Mask Insert
|0 0 0 1 1 0|  VD128  |  UIMM   |  VB128  |1 1 1| z |0 1|VDh|VBh|

   vrlimi128     vr(VD128), vr(VB128), UIMM, z


=================================================================
   vrlw128                            Vector128 Rotate Left Word
|0 0 0 1 0 1|  VD128  |  VA128  |  VB128  |A|0 0 0 1|a|1|VDh|VBh|

   vrlw128       vr(VD128), vr(VA128), vr(VB128)


=================================================================
   vrsqrtefp128                 Vector128 Reciprocal Square Root 
                                         Estimate Floating Point
|0 0 0 1 1 0|  VD128  |0 0 0 0 0|  VB128  |1 1 0 0 1 1 1|VDh|VBh|

   vrsqrtefp128  vr(VD128), vr(VB128)


=================================================================
   vsel128                                      Vector128 Select
|0 0 0 1 0 1| VDS128  |  VA128  |  VB128  |A|1 1 0 1|a|1|VDh|VBh|

   vsel128       vr(VDS128), vr(VA128), vr(VB128), vr(VDS128)


=================================================================
   vsldoi128                         Vector128 Shift Left Double 
                                              by Octet Immediate
|0 0 0 1 0 0|  VD128  |  VA128  |  VB128  |A|  SHB  |a|1|VDh|VBh|

   vsldoi128     vr(VD128), vr(VA128), vr(VB128), SHB


=================================================================
   vslo128                            Vector128 Shift Left Octet
|0 0 0 1 0 1|  VD128  |  VA128  |  VB128  |A|1 1 1 0|a|1|VDh|VBh|

   vslo128       vr(VD128), vr(VA128), vr(VB128)


=================================================================
   vslw128                             Vector128 Shift Left Word
|0 0 0 1 1 0|  VD128  |  VA128  |  VB128  |A|0 0 1 1|a|1|VDh|VBh|

   vslw128       vr(VD128), vr(VA128), vr(VB128)


=================================================================
   vspltisw128                         Vector128 Splat Immediate 
                                                     Signed Word
|0 0 0 1 1 0|  VD128  |  SIMM   |  VB128  |1 1 1 0 1 1 1|VDh|VBh|

   vspltisw128   vr(VD128), vr(VB128), SIMM


=================================================================
   vspltw128                                Vector128 Splat Word
|0 0 0 1 1 0|  VD128  |  UIMM   |  VB128  |1 1 1 0 0 1 1|VDh|VBh|

   vspltw128     vr(VD128), vr(VB128), UIMM


=================================================================
   vsraw128                                Vector128 Shift Right 
                                                 Arithmetic Word
|0 0 0 1 1 0|  VD128  |  VA128  |  VB128  |A|0 1 0 1|a|1|VDh|VBh|

   vsraw128      vr(VD128), vr(VA128), vr(VB128)


=================================================================
   vsro128                           Vector128 Shift Right Octet
|0 0 0 1 1 0|  VD128  |  VA128  |  VB128  |A|1 1 1 1|a|1|VDh|VBh|

   vsro128       vr(VD128), vr(VA128), vr(VB128)


=================================================================
   vsrw128                            Vector128 Shift Right Word
|0 0 0 1 1 0|  VD128  |  VA128  |  VB128  |A|0 1 1 1|a|1|VDh|VBh|

   vsrw128       vr(VD128), vr(VA128), vr(VB128)


=================================================================
   vsubfp128                   Vector128 Subtract Floating Point
|0 0 0 1 0 1|  VD128  |  VA128  |  VB128  |A|0 0 0 1|a|1|VDh|VBh|

   vsubfp128     vr(VD128), vr(VA128), vr(VB128)


=================================================================
   vupkd3d128                           Vector128 Unpack D3Dtype
|0 0 0 1 1 0|  VD128  |  UIMM   |  VB128  |1 1 1 1 1 1 1|VDh|VBh|

   vupkd3d128    vr(VD128), vr(VB128), UIMM


=================================================================
   vupkhsb128                                   Vector128 Unpack 
                                                High Signed Byte
|0 0 0 1 1 0|  VD128  |0 0 0 0 0|  VB128  |0 1 1 1 0 0 0|VDh|VBh|

   vupkhsb128    vr(VD128), vr(VB128)


=================================================================
   vupklsb128                                   Vector128 Unpack 
                                                 Low Signed Byte
|0 0 0 1 1 0|  VD128  |0 0 0 0 0|  VB128  |0 1 1 1 1 0 0|VDh|VBh|

   vupkhsb128    vr(VD128), vr(VB128)


=================================================================
   vxor128                                 Vector128 Logical XOR
|0 0 0 1 0 1|  VD128  |  VA128  |  VB128  |A|1 1 0 0|a|1|VDh|VBh|

   vxor128       vr(VD128), vr(VA128), vr(VB128)