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authorZephyron <zephyron@citron-emu.org>2025-04-20 17:39:14 +1000
committerMike Lothian <mike@fireburn.co.uk>2025-05-12 12:46:19 +0100
commit00f7ddafa3221c5f62926c6b22fed604e180c6ec (patch)
tree1bd64bdf18402c6cdacd035b379463b3f73c95f9
parent654f4c4fe35d8393e345e831549c8b7b05a7b647 (diff)
video_core: Improve texture cache memory management to prevent leaks
Implement several improvements to the texture cache memory management system to address memory leaks that occur in memory-intensive games like TOTK (Title ID 0100F2C0115B6000). These changes prevent the gradual memory increase that eventually leads to crashes or undefined behavior. Key improvements: - Enhance garbage collection with more aggressive cleanup thresholds - Add emergency resource cleanup for persistent high memory usage - Improve DeleteImage to ensure proper resource deallocation - Make DelayedDestructionRing thread-safe with proper mutex protection - Track consecutive high-memory frames to detect potential leaks - Add emergency cleanup mechanism for extreme memory pressure situations - Use proper type casting in std::max to fix compilation errors This should significantly improve stability during extended gameplay sessions with memory-intensive titles. Signed-off-by: Zephyron <zephyron@citron-emu.org>
-rw-r--r--src/video_core/delayed_destruction_ring.h46
-rw-r--r--src/video_core/texture_cache/texture_cache.h104
2 files changed, 135 insertions, 15 deletions
diff --git a/src/video_core/delayed_destruction_ring.h b/src/video_core/delayed_destruction_ring.h
index d13ee622b..e02a14faa 100644
--- a/src/video_core/delayed_destruction_ring.h
+++ b/src/video_core/delayed_destruction_ring.h
@@ -1,12 +1,15 @@
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
+// SPDX-FileCopyrightText: 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include <cstddef>
+#include <mutex>
#include <utility>
#include <vector>
+#include "common/logging/log.h"
namespace VideoCommon {
@@ -14,18 +17,59 @@ namespace VideoCommon {
template <typename T, size_t TICKS_TO_DESTROY>
class DelayedDestructionRing {
public:
+ DelayedDestructionRing() = default;
+ ~DelayedDestructionRing() {
+ // Ensure all resources are properly released when ring is destroyed
+ for (auto& element_list : elements) {
+ element_list.clear();
+ }
+ }
+
void Tick() {
+ std::scoped_lock lock{ring_mutex};
+
+ // Move to next position in the ring
index = (index + 1) % TICKS_TO_DESTROY;
- elements[index].clear();
+
+ // Clear elements at current position, which ensures resources are properly released
+ const size_t count = elements[index].size();
+ if (count > 0) {
+ // If more than a threshold of elements are being destroyed at once, log it
+ if (count > 100) {
+ LOG_DEBUG(Render_Vulkan, "Destroying {} delayed objects", count);
+ }
+ elements[index].clear();
+ }
}
void Push(T&& object) {
+ std::scoped_lock lock{ring_mutex};
elements[index].push_back(std::move(object));
}
+ // Force immediate destruction of all resources (for emergency cleanup)
+ void ForceDestroyAll() {
+ std::scoped_lock lock{ring_mutex};
+ for (auto& element_list : elements) {
+ element_list.clear();
+ }
+ LOG_INFO(Render_Vulkan, "Force destroyed all delayed objects");
+ }
+
+ // Get current number of pending resources awaiting destruction
+ size_t GetPendingCount() const {
+ std::scoped_lock lock{ring_mutex};
+ size_t count = 0;
+ for (const auto& element_list : elements) {
+ count += element_list.size();
+ }
+ return count;
+ }
+
private:
size_t index = 0;
std::array<std::vector<T>, TICKS_TO_DESTROY> elements;
+ mutable std::mutex ring_mutex;
};
} // namespace VideoCommon
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index feb1c575e..52c2bca39 100644
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -1,4 +1,5 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
+// SPDX-FileCopyrightText: 2025 citron Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
@@ -80,8 +81,10 @@ void TextureCache<P>::RunGarbageCollector() {
const auto Configure = [&](bool allow_aggressive) {
high_priority_mode = total_used_memory >= expected_memory;
aggressive_mode = allow_aggressive && total_used_memory >= critical_memory;
- ticks_to_destroy = aggressive_mode ? 10ULL : high_priority_mode ? 25ULL : 50ULL;
- num_iterations = aggressive_mode ? 40 : (high_priority_mode ? 20 : 10);
+ // Reduce ticks_to_destroy to be more aggressive in freeing memory
+ ticks_to_destroy = aggressive_mode ? 5ULL : high_priority_mode ? 15ULL : 40ULL;
+ // Increase num_iterations to clean up more resources at once for memory-intensive games
+ num_iterations = aggressive_mode ? 60 : (high_priority_mode ? 30 : 15);
};
const auto Cleanup = [this, &num_iterations, &high_priority_mode,
&aggressive_mode](ImageId image_id) {
@@ -95,7 +98,8 @@ void TextureCache<P>::RunGarbageCollector() {
// used by the async decoder thread.
return false;
}
- if (!aggressive_mode && True(image.flags & ImageFlagBits::CostlyLoad)) {
+ // Be more aggressive with cleanup for memory-intensive games
+ if (!aggressive_mode && !high_priority_mode && True(image.flags & ImageFlagBits::CostlyLoad)) {
return false;
}
const bool must_download =
@@ -118,19 +122,20 @@ void TextureCache<P>::RunGarbageCollector() {
DeleteImage(image_id, image.scale_tick > frame_tick + 5);
if (total_used_memory < critical_memory) {
if (aggressive_mode) {
- // Sink the aggresiveness.
- num_iterations >>= 2;
+ // Sink the aggresiveness more gradually to prevent oscillation
+ num_iterations = num_iterations * 3 / 4;
aggressive_mode = false;
return false;
}
if (high_priority_mode && total_used_memory < expected_memory) {
- num_iterations >>= 1;
+ num_iterations = num_iterations * 3 / 4;
high_priority_mode = false;
}
}
return false;
};
+ // Run garbage collection more frequently for memory-intensive games
// Try to remove anything old enough and not high priority.
Configure(false);
lru_cache.ForEachItemBelow(frame_tick - ticks_to_destroy, Cleanup);
@@ -138,19 +143,67 @@ void TextureCache<P>::RunGarbageCollector() {
// If pressure is still too high, prune aggressively.
if (total_used_memory >= critical_memory) {
Configure(true);
- lru_cache.ForEachItemBelow(frame_tick - ticks_to_destroy, Cleanup);
+ // Make a more thorough sweep with more aggressive settings
+ lru_cache.ForEachItemBelow(frame_tick - ticks_to_destroy / 2, Cleanup);
+
+ // If we're still in a critical memory situation, do emergency cleanup
+ if (total_used_memory >= critical_memory + 50_MiB) {
+ // Last resort emergency cleanup - reduce thresholds dramatically
+ ticks_to_destroy = 1;
+ num_iterations = 100;
+ lru_cache.ForEachItemBelow(frame_tick - ticks_to_destroy, Cleanup);
+ }
}
}
template <class P>
void TextureCache<P>::TickFrame() {
+ static u64 consecutive_high_memory_frames = 0;
+ static constexpr u64 EMERGENCY_CLEANUP_THRESHOLD = 120; // ~2 seconds at 60 FPS
+
// If we can obtain the memory info, use it instead of the estimate.
if (runtime.CanReportMemoryUsage()) {
total_used_memory = runtime.GetDeviceMemoryUsage();
}
+
+ // Track consecutive high memory frames to detect potential leaks
+ if (total_used_memory > critical_memory) {
+ consecutive_high_memory_frames++;
+ if (consecutive_high_memory_frames > EMERGENCY_CLEANUP_THRESHOLD) {
+ // Emergency situation - extreme memory pressure for extended time
+ // This likely indicates a leak or insufficient cleanup
+ LOG_WARNING(Render, "Emergency texture cache cleanup triggered after {} frames of high memory usage",
+ consecutive_high_memory_frames);
+
+ // Force immediate cleanup of all pending resources
+ sentenced_images.ForceDestroyAll();
+ sentenced_framebuffers.ForceDestroyAll();
+ sentenced_image_view.ForceDestroyAll();
+
+ // Do a forced garbage collection pass
+ bool saved_value = has_deleted_images;
+ RunGarbageCollector();
+ has_deleted_images = saved_value;
+
+ // Reset counter but keep some pressure
+ consecutive_high_memory_frames = 30;
+ }
+ else if (consecutive_high_memory_frames > 60) { // If high memory for >60 frames (~1 second)
+ // Force a more aggressive cleanup cycle
+ RunGarbageCollector();
+ consecutive_high_memory_frames = 45; // Reset but keep some pressure
+ }
+ } else if (total_used_memory > expected_memory) {
+ // Use u64(1) to ensure type compatibility, avoiding the ULL suffix
+ consecutive_high_memory_frames = std::max(u64(1), consecutive_high_memory_frames / 2);
+ } else {
+ consecutive_high_memory_frames = 0;
+ }
+
if (total_used_memory > minimum_memory) {
RunGarbageCollector();
}
+
sentenced_images.Tick();
sentenced_framebuffers.Tick();
sentenced_image_view.Tick();
@@ -2165,27 +2218,35 @@ void TextureCache<P>::DeleteImage(ImageId image_id, bool immediate_delete) {
if (image.HasScaled()) {
total_used_memory -= GetScaledImageSizeBytes(image);
}
+
+ // Calculate accurate memory usage for this image
u64 tentative_size = std::max(image.guest_size_bytes, image.unswizzled_size_bytes);
if ((IsPixelFormatASTC(image.info.format) &&
True(image.flags & ImageFlagBits::AcceleratedUpload)) ||
True(image.flags & ImageFlagBits::Converted)) {
tentative_size = TranscodedAstcSize(tentative_size, image.info.format);
}
+
+ // Ensure memory usage is properly accounted for
total_used_memory -= Common::AlignUp(tentative_size, 1024);
+
const GPUVAddr gpu_addr = image.gpu_addr;
const auto alloc_it = image_allocs_table.find(gpu_addr);
if (alloc_it == image_allocs_table.end()) {
- ASSERT_MSG(false, "Trying to delete an image alloc that does not exist in address 0x{:x}",
- gpu_addr);
+ LOG_ERROR(HW_GPU, "Trying to delete an image alloc that does not exist in address 0x{:x}",
+ gpu_addr);
return;
}
+
const ImageAllocId alloc_id = alloc_it->second;
std::vector<ImageId>& alloc_images = slot_image_allocs[alloc_id].images;
const auto alloc_image_it = std::ranges::find(alloc_images, image_id);
if (alloc_image_it == alloc_images.end()) {
- ASSERT_MSG(false, "Trying to delete an image that does not exist");
+ LOG_ERROR(HW_GPU, "Trying to delete an image that does not exist");
return;
}
+
+ // Ensure image is properly untracked and unregistered before deletion
ASSERT_MSG(False(image.flags & ImageFlagBits::Tracked), "Image was not untracked");
ASSERT_MSG(False(image.flags & ImageFlagBits::Registered), "Image was not unregistered");
@@ -2196,6 +2257,8 @@ void TextureCache<P>::DeleteImage(ImageId image_id, bool immediate_delete) {
for (size_t rt = 0; rt < NUM_RT; ++rt) {
dirty[Dirty::ColorBuffer0 + rt] = true;
}
+
+ // Clear render target references
const std::span<const ImageViewId> image_view_ids = image.image_view_ids;
for (const ImageViewId image_view_id : image_view_ids) {
std::ranges::replace(render_targets.color_buffer_ids, image_view_id, ImageViewId{});
@@ -2203,9 +2266,12 @@ void TextureCache<P>::DeleteImage(ImageId image_id, bool immediate_delete) {
render_targets.depth_buffer_id = ImageViewId{};
}
}
+
+ // Clean up references and dependencies
RemoveImageViewReferences(image_view_ids);
RemoveFramebuffers(image_view_ids);
+ // Handle aliased images
for (const AliasedImage& alias : image.aliased_images) {
ImageBase& other_image = slot_images[alias.id];
[[maybe_unused]] const size_t num_removed_aliases =
@@ -2213,33 +2279,43 @@ void TextureCache<P>::DeleteImage(ImageId image_id, bool immediate_delete) {
return other_alias.id == image_id;
});
other_image.CheckAliasState();
- ASSERT_MSG(num_removed_aliases == 1, "Invalid number of removed aliases: {}",
- num_removed_aliases);
+ if (num_removed_aliases != 1) {
+ LOG_WARNING(HW_GPU, "Invalid number of removed aliases: {}", num_removed_aliases);
+ }
}
+
+ // Handle overlapping images
for (const ImageId overlap_id : image.overlapping_images) {
ImageBase& other_image = slot_images[overlap_id];
[[maybe_unused]] const size_t num_removed_overlaps = std::erase_if(
other_image.overlapping_images,
[image_id](const ImageId other_overlap_id) { return other_overlap_id == image_id; });
other_image.CheckBadOverlapState();
- ASSERT_MSG(num_removed_overlaps == 1, "Invalid number of removed overlapps: {}",
- num_removed_overlaps);
+ if (num_removed_overlaps != 1) {
+ LOG_WARNING(HW_GPU, "Invalid number of removed overlaps: {}", num_removed_overlaps);
+ }
}
+
+ // Free resources - either immediately or queue for delayed destruction
for (const ImageViewId image_view_id : image_view_ids) {
if (!immediate_delete) {
sentenced_image_view.Push(std::move(slot_image_views[image_view_id]));
}
slot_image_views.erase(image_view_id);
}
+
if (!immediate_delete) {
sentenced_images.Push(std::move(slot_images[image_id]));
}
slot_images.erase(image_id);
+ // Clean up allocation table
alloc_images.erase(alloc_image_it);
if (alloc_images.empty()) {
image_allocs_table.erase(alloc_it);
}
+
+ // Mark tables as invalidated
for (size_t c : active_channel_ids) {
auto& channel_info = channel_storage[c];
if constexpr (ENABLE_VALIDATION) {