summaryrefslogtreecommitdiff
path: root/src/common/android/multiplayer/multiplayer.cpp
diff options
context:
space:
mode:
authorvampiric_x <vampiric_x@yuzu-emu.org>2025-03-10 22:37:56 +0100
committerMike Lothian <mike@fireburn.co.uk>2025-05-12 12:46:19 +0100
commit17c2000510c51d7b568f439240c86ee47a2667d5 (patch)
treecfdd35e1dfa32bf1d131be419aaca92f42b1be41 /src/common/android/multiplayer/multiplayer.cpp
parent481bf648aa34bb83d267e838471d44ab8b10618e (diff)
android: Initial multiplayer support
And give room owners mod access on both Android and QT
Diffstat (limited to 'src/common/android/multiplayer/multiplayer.cpp')
-rw-r--r--src/common/android/multiplayer/multiplayer.cpp350
1 files changed, 350 insertions, 0 deletions
diff --git a/src/common/android/multiplayer/multiplayer.cpp b/src/common/android/multiplayer/multiplayer.cpp
new file mode 100644
index 000000000..6da730ed5
--- /dev/null
+++ b/src/common/android/multiplayer/multiplayer.cpp
@@ -0,0 +1,350 @@
+// Copyright 2024 Mandarine Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/android/id_cache.h"
+#include "multiplayer.h"
+
+#include "common/android/android_common.h"
+
+#include "core/core.h"
+#include "network/network.h"
+#include "android/log.h"
+
+
+#include <thread>
+#include <chrono>
+
+namespace IDCache = Common::Android;
+Network::RoomNetwork* room_network;
+
+void AddNetPlayMessage(jint type, jstring msg) {
+ IDCache::GetEnvForThread()->CallStaticVoidMethod(IDCache::GetNativeLibraryClass(),
+ IDCache::GetAddNetPlayMessage(), type, msg);
+}
+
+void AddNetPlayMessage(int type, const std::string& msg) {
+ JNIEnv* env = IDCache::GetEnvForThread();
+ AddNetPlayMessage(type, Common::Android::ToJString(env, msg));
+}
+
+void ClearChat() {
+ IDCache::GetEnvForThread()->CallStaticVoidMethod(IDCache::GetNativeLibraryClass(),
+ IDCache::ClearChat());
+}
+
+
+bool NetworkInit(Network::RoomNetwork* room_network_) {
+ room_network = room_network_;
+ bool result = room_network->Init();
+
+ if (!result) {
+ return false;
+ }
+
+ if (auto member = room_network->GetRoomMember().lock()) {
+ // register the network structs to use in slots and signals
+ member->BindOnStateChanged([](const Network::RoomMember::State& state) {
+ if (state == Network::RoomMember::State::Joined ||
+ state == Network::RoomMember::State::Moderator) {
+ NetPlayStatus status;
+ std::string msg;
+ switch (state) {
+ case Network::RoomMember::State::Joined:
+ status = NetPlayStatus::ROOM_JOINED;
+ break;
+ case Network::RoomMember::State::Moderator:
+ status = NetPlayStatus::ROOM_MODERATOR;
+ break;
+ default:
+ return;
+ }
+ AddNetPlayMessage(static_cast<int>(status), msg);
+ }
+ });
+ member->BindOnError([](const Network::RoomMember::Error& error) {
+ NetPlayStatus status;
+ std::string msg;
+ switch (error) {
+ case Network::RoomMember::Error::LostConnection:
+ status = NetPlayStatus::LOST_CONNECTION;
+ break;
+ case Network::RoomMember::Error::HostKicked:
+ status = NetPlayStatus::HOST_KICKED;
+ break;
+ case Network::RoomMember::Error::UnknownError:
+ status = NetPlayStatus::UNKNOWN_ERROR;
+ break;
+ case Network::RoomMember::Error::NameCollision:
+ status = NetPlayStatus::NAME_COLLISION;
+ break;
+ case Network::RoomMember::Error::IpCollision:
+ status = NetPlayStatus::MAC_COLLISION;
+ break;
+ case Network::RoomMember::Error::WrongVersion:
+ status = NetPlayStatus::WRONG_VERSION;
+ break;
+ case Network::RoomMember::Error::WrongPassword:
+ status = NetPlayStatus::WRONG_PASSWORD;
+ break;
+ case Network::RoomMember::Error::CouldNotConnect:
+ status = NetPlayStatus::COULD_NOT_CONNECT;
+ break;
+ case Network::RoomMember::Error::RoomIsFull:
+ status = NetPlayStatus::ROOM_IS_FULL;
+ break;
+ case Network::RoomMember::Error::HostBanned:
+ status = NetPlayStatus::HOST_BANNED;
+ break;
+ case Network::RoomMember::Error::PermissionDenied:
+ status = NetPlayStatus::PERMISSION_DENIED;
+ break;
+ case Network::RoomMember::Error::NoSuchUser:
+ status = NetPlayStatus::NO_SUCH_USER;
+ break;
+ }
+ AddNetPlayMessage(static_cast<int>(status), msg);
+ });
+ member->BindOnStatusMessageReceived([](const Network::StatusMessageEntry& status_message) {
+ NetPlayStatus status = NetPlayStatus::NO_ERROR;
+ std::string msg(status_message.nickname);
+ switch (status_message.type) {
+ case Network::IdMemberJoin:
+ status = NetPlayStatus::MEMBER_JOIN;
+ break;
+ case Network::IdMemberLeave:
+ status = NetPlayStatus::MEMBER_LEAVE;
+ break;
+ case Network::IdMemberKicked:
+ status = NetPlayStatus::MEMBER_KICKED;
+ break;
+ case Network::IdMemberBanned:
+ status = NetPlayStatus::MEMBER_BANNED;
+ break;
+ case Network::IdAddressUnbanned:
+ status = NetPlayStatus::ADDRESS_UNBANNED;
+ break;
+ }
+ AddNetPlayMessage(static_cast<int>(status), msg);
+ });
+ member->BindOnChatMessageReceived([](const Network::ChatEntry& chat) {
+ NetPlayStatus status = NetPlayStatus::CHAT_MESSAGE;
+ std::string msg(chat.nickname);
+ msg += ": ";
+ msg += chat.message;
+ AddNetPlayMessage(static_cast<int>(status), msg);
+ });
+ }
+
+ return true;
+}
+NetPlayStatus NetPlayCreateRoom(const std::string& ipaddress, int port,
+ const std::string& username, const std::string& password,
+ const std::string& room_name, int max_players) {
+
+ __android_log_print(ANDROID_LOG_INFO, "NetPlay", "NetPlayCreateRoom called with ipaddress: %s, port: %d, username: %s, room_name: %s, max_players: %d", ipaddress.c_str(), port, username.c_str(), room_name.c_str(), max_players);
+
+ auto member = room_network->GetRoomMember().lock();
+ if (!member) {
+ return NetPlayStatus::NETWORK_ERROR;
+ }
+
+ if (member->GetState() == Network::RoomMember::State::Joining || member->IsConnected()) {
+ return NetPlayStatus::ALREADY_IN_ROOM;
+ }
+
+ auto room = room_network->GetRoom().lock();
+ if (!room) {
+ return NetPlayStatus::NETWORK_ERROR;
+ }
+
+ if (room_name.length() < 3 || room_name.length() > 20) {
+ return NetPlayStatus::CREATE_ROOM_ERROR;
+ }
+
+ // Placeholder game info
+ const AnnounceMultiplayerRoom::GameInfo game{
+ .name = "Default Game",
+ .id = 0, // Default program ID
+ };
+
+ port = (port == 0) ? Network::DefaultRoomPort : static_cast<u16>(port);
+
+ if (!room->Create(room_name, "", ipaddress, static_cast<u16>(port), password,
+ static_cast<u32>(std::min(max_players, 16)), username, game, nullptr, {})) {
+ return NetPlayStatus::CREATE_ROOM_ERROR;
+ }
+
+ // Failsafe timer to avoid joining before creation
+ std::this_thread::sleep_for(std::chrono::milliseconds(100));
+
+ member->Join(username, ipaddress.c_str(), static_cast<u16>(port), 0, Network::NoPreferredIP, password, "");
+
+ // Failsafe timer to avoid joining before creation
+ for (int i = 0; i < 5; i++) {
+ std::this_thread::sleep_for(std::chrono::milliseconds(100));
+ if (member->GetState() == Network::RoomMember::State::Joined ||
+ member->GetState() == Network::RoomMember::State::Moderator) {
+ return NetPlayStatus::NO_ERROR;
+ }
+ }
+
+ // If join failed while room is created, clean up the room
+ room->Destroy();
+ return NetPlayStatus::CREATE_ROOM_ERROR;
+}
+
+NetPlayStatus NetPlayJoinRoom(const std::string& ipaddress, int port,
+ const std::string& username, const std::string& password) {
+ auto member = room_network->GetRoomMember().lock();
+ if (!member) {
+ return NetPlayStatus::NETWORK_ERROR;
+ }
+
+ port =
+ (port == 0) ? Network::DefaultRoomPort : static_cast<u16>(port);
+
+
+ if (member->GetState() == Network::RoomMember::State::Joining || member->IsConnected()) {
+ return NetPlayStatus::ALREADY_IN_ROOM;
+ }
+
+ member->Join(username, ipaddress.c_str(), static_cast<u16>(port), 0, Network::NoPreferredIP, password, "");
+
+ // Wait a bit for the connection and join process to complete
+ std::this_thread::sleep_for(std::chrono::milliseconds(500));
+
+ if (member->GetState() == Network::RoomMember::State::Joined ||
+ member->GetState() == Network::RoomMember::State::Moderator) {
+ return NetPlayStatus::NO_ERROR;
+ }
+
+ if (!member->IsConnected()) {
+ return NetPlayStatus::COULD_NOT_CONNECT;
+ }
+
+ return NetPlayStatus::WRONG_PASSWORD;
+}
+
+void NetPlaySendMessage(const std::string& msg) {
+ if (auto room = room_network->GetRoomMember().lock()) {
+ if (room->GetState() != Network::RoomMember::State::Joined &&
+ room->GetState() != Network::RoomMember::State::Moderator) {
+
+ return;
+ }
+ room->SendChatMessage(msg);
+ }
+}
+
+void NetPlayKickUser(const std::string& username) {
+ if (auto room = room_network->GetRoomMember().lock()) {
+ auto members = room->GetMemberInformation();
+ auto it = std::find_if(members.begin(), members.end(),
+ [&username](const Network::RoomMember::MemberInformation& member) {
+ return member.nickname == username;
+ });
+ if (it != members.end()) {
+ room->SendModerationRequest(Network::RoomMessageTypes::IdModKick, username);
+ }
+ }
+}
+
+void NetPlayBanUser(const std::string& username) {
+ if (auto room = room_network->GetRoomMember().lock()) {
+ auto members = room->GetMemberInformation();
+ auto it = std::find_if(members.begin(), members.end(),
+ [&username](const Network::RoomMember::MemberInformation& member) {
+ return member.nickname == username;
+ });
+ if (it != members.end()) {
+ room->SendModerationRequest(Network::RoomMessageTypes::IdModBan, username);
+ }
+ }
+}
+
+void NetPlayUnbanUser(const std::string& username) {
+ if (auto room = room_network->GetRoomMember().lock()) {
+ room->SendModerationRequest(Network::RoomMessageTypes::IdModUnban, username);
+ }
+}
+
+std::vector<std::string> NetPlayRoomInfo() {
+ std::vector<std::string> info_list;
+ if (auto room = room_network->GetRoomMember().lock()) {
+ auto members = room->GetMemberInformation();
+ if (!members.empty()) {
+ // name and max players
+ auto room_info = room->GetRoomInformation();
+ info_list.push_back(room_info.name + "|" + std::to_string(room_info.member_slots));
+ // all members
+ for (const auto& member : members) {
+ info_list.push_back(member.nickname);
+ }
+ }
+ }
+ return info_list;
+}
+
+bool NetPlayIsJoined() {
+ auto member = room_network->GetRoomMember().lock();
+ if (!member) {
+ return false;
+ }
+
+ return (member->GetState() == Network::RoomMember::State::Joined ||
+ member->GetState() == Network::RoomMember::State::Moderator);
+}
+
+bool NetPlayIsHostedRoom() {
+ if (auto room = room_network->GetRoom().lock()) {
+ return room->GetState() == Network::Room::State::Open;
+ }
+ return false;
+}
+
+void NetPlayLeaveRoom() {
+ if (auto room = room_network->GetRoom().lock()) {
+ // if you are in a room, leave it
+ if (auto member = room_network->GetRoomMember().lock()) {
+ member->Leave();
+ }
+
+ ClearChat();
+
+ // if you are hosting a room, also stop hosting
+ if (room->GetState() == Network::Room::State::Open) {
+ room->Destroy();
+ }
+ }
+}
+
+void NetworkShutdown() {
+ room_network->Shutdown();
+}
+
+bool NetPlayIsModerator() {
+ auto member = room_network->GetRoomMember().lock();
+ if (!member) {
+ return false;
+ }
+ return member->GetState() == Network::RoomMember::State::Moderator;
+}
+
+std::vector<std::string> NetPlayGetBanList() {
+ std::vector<std::string> ban_list;
+ if (auto room = room_network->GetRoom().lock()) {
+ auto [username_bans, ip_bans] = room->GetBanList();
+
+ // Add username bans
+ for (const auto& username : username_bans) {
+ ban_list.push_back(username);
+ }
+
+ // Add IP bans
+ for (const auto& ip : ip_bans) {
+ ban_list.push_back(ip);
+ }
+ }
+ return ban_list;
+}