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authorZephyron <zephyron@citron-emu.org>2025-01-08 19:13:03 +1000
committerMike Lothian <mike@fireburn.co.uk>2025-05-11 12:17:03 +0100
commitd34cc695df75fd226530dea51020fc61f27ac5a1 (patch)
tree5be50c6e2bc7cdb4515feae20eb4c0e9fce5f9f9 /src/video_core/buffer_cache/buffer_cache.cpp
parent455992c2a7debc9c7aee390aa164f6a619d3943f (diff)
vulkan: Add bindless texture constant buffer support in compute pipeline
Add support for bindless texture constant buffers in the compute pipeline creation process. When storage buffer descriptors are present, create a constant buffer descriptor to handle bindless textures. This fixes the "Failed to track bindless texture constant buffer" error. Changes: - Add constant buffer descriptor with index 0 and count 1 when storage buffers are present - Place descriptor creation before SPIR-V code generation to ensure proper shader compilation This resolves issues with bindless texture access in compute shaders.
Diffstat (limited to 'src/video_core/buffer_cache/buffer_cache.cpp')
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