diff options
Diffstat (limited to 'src/audio_core/renderer/effect/compressor.cpp')
| -rw-r--r-- | src/audio_core/renderer/effect/compressor.cpp | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/src/audio_core/renderer/effect/compressor.cpp b/src/audio_core/renderer/effect/compressor.cpp index fea0aefcf..3b32670f7 100644 --- a/src/audio_core/renderer/effect/compressor.cpp +++ b/src/audio_core/renderer/effect/compressor.cpp @@ -1,6 +1,8 @@ // SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-FileCopyrightText: Copyright 2025 citron Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later +#include <cmath> #include "audio_core/renderer/effect/compressor.h" namespace AudioCore::Renderer { @@ -37,4 +39,48 @@ CpuAddr CompressorInfo::GetWorkbuffer(s32 index) { return GetSingleBuffer(index); } +CompressorEffect::CompressorEffect(std::size_t sample_count_) : sample_count{sample_count_} {} + +void CompressorEffect::Process(std::span<f32> output_buffer, std::span<const f32> input_buffer) { + if (!IsEnabled() || !parameter.IsChannelCountValid()) { + std::copy(input_buffer.begin(), input_buffer.end(), output_buffer.begin()); + return; + } + + if (!result_state.empty() && parameter.statistics_reset) { + statistics.Reset(static_cast<u16>(parameter.channel_count)); + } + + // Process audio with compressor effect + for (u32 sample_index = 0; sample_index < sample_count; sample_index++) { + float mean = 0.0f; + for (u32 channel = 0; channel < parameter.channel_count; channel++) { + const auto sample = input_buffer[sample_index * parameter.channel_count + channel]; + mean += sample * sample; + } + mean /= static_cast<float>(parameter.channel_count); + + // Calculate compression gain + float compression_gain = 1.0f; + if (mean > parameter.threshold) { + compression_gain = parameter.threshold / mean; + compression_gain = std::pow(compression_gain, 1.0f - (1.0f / parameter.ratio)); + } + + // Apply compression + for (u32 channel = 0; channel < parameter.channel_count; channel++) { + const auto in_sample = input_buffer[sample_index * parameter.channel_count + channel]; + const auto out_sample = in_sample * compression_gain * parameter.input_gain; + output_buffer[sample_index * parameter.channel_count + channel] = out_sample; + + // Update statistics if enabled + if (parameter.statistics_enabled) { + statistics.maximum_mean = std::max(statistics.maximum_mean, mean); + statistics.minimum_gain = std::min(statistics.minimum_gain, compression_gain); + statistics.last_samples[channel] = std::abs(in_sample) * (1.0f / 32768.0f); + } + } + } +} + } // namespace AudioCore::Renderer |
